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Ball Revamped

Ball Revamped is a series of physics Flash games developed by Jmtb02 and published on Newgrounds on June 1, 2004 to 2007.

Gameplay[]

The games all revolve around guiding a ball to the exit of a level, being an exit portal. The game requires precise inputs to guide the ball through multiple levels around both obstacles and walls. Touching an obstacle or wall will instantly kill the ball and send it back to the start of that level.

In Ball Revamped (2004), the ball reaches the next level by reaching the bottom of the screen. The physics were quite stiff and accelerated only when an input was detected. Powerups appear randomly and spawn in different places of the level. Each time you died, you had to press "G" or click to reset the level.

Ball Revamped 2: Metaphysik (2005) was generally a significantly more polished improvement. The exit portal stars appearing, but some levels have fake exits, marked by big red crosses if the ball crosses them. Each ten levels, the ball would enter a new "realm" with different obstacles. For example, Fanus had large fans, Doxinark had off-and-on invisible walls and Maxgravitus had significant low gravity. This game also introduced boss fights to the game.

Ball Revamped 3 was split into two parts - Andromeda and Gemini (2005), each having 50 regular levels each, followed by a boss fight. The levels were no longer fixed to a single screen, making them much larger and more explorative in concept. There were new obstacles such as Jellyfish, and powerups were readded, for example, shrink powerups or harmful growth powerups.

Ball Revamped 4: Amplitude (2006) returned back to the single fixed screen. Fake portal exits were made trivial, due to the real exit always spawning stars around it. New interactive elements were added, such as the ability to freeze moving walls, shield-piercing laser powerups or screen flipping powerups. There was a midboss halfway and a final boss at the end.

Ball Revamped 5: Synergy (2007) is the final original game. The unique part of this game is in it's replayability, allowing the player to traverse different realms that they missed the first time. Each realm has a "big" level at the end, with the first/second realms always branching into several possible routes. Each realm has their own powerup gimmicks and obstacles.

Realms[]

Each Ball Revamped game consists of "realms", these occur every 10 levels, with different gimmicks and obstacles for the ball to navigate.

Ball Revamped 2: Metaphysik Realms

  • Firsta - A cloudy type world with blue walls. This introduction realm gives the player time to get used to the controls. It introduces fake exits and switches that would open locked gates.
  • Tentalus - A fiery world with red walls. This realm introduces moving walls.
  • Maux - A foggy green world with green walls. This realm introduces laser turrets that shoot Ball Revamped if it touches the sensor bars.
  • Fenci - A blue world with n-shaped smoke in the background. This realm has tight wall placements.
  • Atalius - A warm orange tropical realm with coconut trees. This realm's gimmick involves falling coconuts the player needs to pass.
  • Gravitus - Dark purple world with fog and some kind of moon. This realm has inverse gravity.
  • Maxgravitus - Golden world with very heavy gravity.
  • Fanus - White-blue world with large metal fans that blow strong gusts of air.
  • Doxinark - Pitch black world with grey walls. Invisible walls briefly fade in and out.
  • Totalaria - Pitch white world with grey walls. Combines all previous gimmicks into 5 tough obstacles levels before a countdown to the final boss.

Ball Revamped 3 Realms

  • Snowen - Snow world with falling snowflakes. Reintroduces switches and fake portal exits.
  • Junglaria - Lush world covered in a forest background. Reintroduces moving walls.
  • Nexeus - Golden world with tints of orange. Reintroduces fans.
  • Star Kriege - Star wars inspired world with flying TIE fighters. Reintroduces laser turrets.
  • Aquatica - Underwater world with Gravitus's reverse gimmick. Involves deadly floating jellyfish.
  • The Staria - Dark foggy world with translucent walls. Introduces size-changing powerups.
  • The Abyss - Crimson red world with orange tint. Introduces harmful size powerups.
  • The Plateau - Pitch black world with blue invisible walls that require light powerups to illuminate.
  • The Core - Dark foggy red world with red walls. Main obstacle includes rotating walls and size powerups.
  • The Beginning - Rainbow shifting backgrounds with white walls. 5 tough obstacle courses then countdown to final boss.

Ball Revamped 4 Realms

  • Ralidum - Blue world with shiny grey walls and a mountain background. Introduces wooden walls and "skip-rope" mechanic to unlock electric obstacles.
  • Liliatha - Crimson orange-red world with wavy background. Introduces level flipping powerups.
  • Ritoparn - Maroon brown-red world accented by "n" shapes. Introduces harmful burning ball powerup and weightlessness powerup.
  • Darkinard - Muddy brown-blue swirly background. Introduces bomb powerup and dynamite fuses.
  • Illithidae - Swirly red-yellow background. Main gimmick involves the falling spiked ceiling. Green arrow powerups rapidly speed horizontal movement, red ones rapidly slow.
  • Neutril - Monochrome world. Introduces timed laser cannons, shield piercing powerup and extra-gravity powerup.
  • Dimensiov - Red-blue accent world often shrouded in darkness, leaving a small circle of light. Requires light powerup to illuminate.
  • Eliminais - Wavy silver-blue background with moving walls. Main gimmick involves the ability to freeze them in opportune times.
  • Doxinark II - Dark world with Maori moko-type green shapes. Reintroduces invisible walls.
  • Questiqua - Bright world with pink, green and purplish spots. Combines all gimmicks into 5 tough obstacle levels, followed by 5 tough levels with the numbers "5, 4, 3, 2, 1".

Ball Revamped 5 Realms

  • Bengium - All players start in this realm. Bright blue world with blue walls. Introduces the ability to travel through waterfalls and flower-power powerup.
  • Eucharis - First world branching from Bengium. Set near a volcano, this realm uses bombs and the ability to light dynamite to blast your way though.
  • Solidago - Second world branching from Bengium. This is a bright purple realm with a mountain and clouds. It introduces wind mechanics and spiky tumbleweed like obstacles.
  • Achillea - Third world branching from Bengium. This is a water realm with a large tsunami. Features moving walls and the mud-powerup that makes your movement sluggish.
  • Amaranthus - Can be accessed from Eucharis, Achillea or Solidago. This is a bamboo-themed green world with tight walls, a rock powerup increasing gravity and a wildfire powerup that nudges you upwards.
  • Centaurea - Can be accessed from Eucharis, Achillea or Solidago. This is a winter-type world with grey accents. Features the frozen powerup and the tiny powerup.
  • Allium - Can be accessed from Centaurea or Amaranthus. This is an industrial type world with orange/black accents. Introduces the padded wall ability.
  • Arachnis - Can only be accessed via Centaurea. Abstract orange world that includes the room being rotated and a jellyfish ability.
  • Platycodon - Can only be accessed from Amaranthus. A light-colored world with rainbow type walls. Gimmick involves a shrinking screen.
  • Lilium - Final world that all players must complete. This world has scribbles and sketches that look like ideas for the game. Has 5 tough obstacle levels then a countdown with the physical numbers "5, 4, 3, 2, 1".

Bosses[]

The Ball Revamped series features 7 bosses. All the bosses have an exit portal that Ball Revamped must hit. Each hit damages the boss.

Master Square - Final boss of Metaphysik. It had three phases. In the first phase, it does not attack frequently and slowly forms white squares that move up to hit you, but this becomes much more frequent as it takes damage. In the second phase, a machine gun area was placed in the middle of the arena which would fire a volley of deadly lasers if touched. In the final phase, Ball Revamped needed to trigger a switch to open a wall to damage the boss.

Master Triangle - Boss of Andromeda. Refered to Master Square as it's "sister". Triangle spins around, firing missiles and a rainbow laser as it took damage. The final phase spawns two obstacles walls, forcing Ball Revamped to navigate through platforming to damage it.

Spectrum Core - Boss of Gemini. Considered the hardest boss, due to how erratic the exit portal moves. Initially, the core does nothing, but will extend it's spikes after taking some damage. Later, it will fire a rapid volley burst of shards in random directions, making it very tough to damage it. In the final phase, it transforms into Master Square and Master Triangle, with different moves.

Mecha-Ball - The final boss of Ball Revamped 3, it looks similar to Ball Revamped, but one part is broken with a mechanical extension. This one fires a rapid volley of rockets back-and-forth, but then switches to a sniper reticle that instantly kills you if it locks onto you.

Pentacannon - The mid-boss of Ball Revamped 4, this one fires missiles as it takes damage. The screen becomes to move, before rapidly rotating when taking heavy damage in order to throw Ball Revamped off-course.

The Creator - The final boss of Ball Revamped 4, represented as a giant hand. The giant hand follows a preset pattern, including attacks like smashing the screen with it's palm, clenching it's fist or lobbing a meteor at your position. To damage it, Ball Revamped had to wait for the exit portal to appear on the creator's open palm.

Armor Sword - The final boss of Ball Revamped 5, a giant sword and shield. The sword would parley with different moves and attacked quicker the more damage it took.

Trivia[]

  • This game received several sequels, these being Metaphysik (2005), Andromeda (2005), Gemini (2005), Amplitude (2006) and Synergy (2007).
  • Ball Revamped 3 needed to be split into two games, otherwise the size would exceed 5MB, the limit on many Flash websites back then.
  • There was also a collection of "competition" levels for Ball Revamped 3, featuring significantly harder levels.
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