Bloons Super Monkey 2 is an arcade shooting game developed by Ninja Kiwi as the sequel to Bloons Super Monkey. It plays similarly to the first Bloons Super Monkey game in the sense that you have to use your Super Monkey to break up formations of Bloons while flying through the air, but it also adds several new features, including new Bloon types, new upgrades, and even full-fledged boss fights.
Bloons Super Monkey 2 also has a mobile version, but it's radically different from the flash version.
Gameplay[]
Bloons Super Monkey 2 has 20 levels spread across four worlds, each unlocked in linear fashion. During these levels, you use the cursor to move the Super Monkey around while he automatically throws darts (along with other weapons once upgraded) at a high speed. As the Super Monkey flies forth, Bloons come onto the screen in various formations, and you have to pop as many of them as you can as they fly by. When popped, Bloons release pieces of currency called Power Blops that can be collected for spending on upgrades during or in between levels. Occasionally, a popped Bloon will also drop a power-up that will help you when collected.
The goal of each level is to pop enough Bloons to earn at least a Bronze Trophy in order to advance to the next level; if you don't earn a trophy by the time a level ends, you lose the level and have to try again. Additionally, the last level of each world also has a boss fight where you have to confront a gigantic, particularly powerful boss Bloon and destroy it before it escapes.
Worlds[]
- Monkey Lane: A grassy area set in the outskirts of a jungle. Its levels contain fairly simple formations made up of low-level and mid-level Bloons.
- Bloon Dunes: A vast desert region. Its levels contain somewhat more complex formations and introduce some stronger Bloon types.
- Deep Bloon Sea: An area situated at the bottom of the ocean. Its levels contain pretty elaborate formations featuring even more powerful Bloon types.
- Mount Magma: An industrial area within the core of a volcano. Its levels contain very confounding formations, with the game's strongest Bloon types making their debut here.
Trophies[]
- Bronze Trophy: Achieved by popping at least 33% of all the Bloons in a level. Gives you 10 Power Blops when earned.
- Silver Trophy: Achieved by popping at least 66% of all the Bloons in a level. Gives you 25 Power Blops when earned.
- Gold Trophy: Achieved by popping at least 91% of all the Bloons in a level. Gives you 50 Power Blops when earned.
- Diamond Trophy: Achieved by popping 100% of all the Bloons in a level. Gives you 100 Power Blops when earned.
Weapons[]
Arm Weapons[]
These weapons are thrown by the Super Monkey's own two arms, as such you get two slots to equip Arm Weapons to - one for each arm.
Darts[]
- Dart Shooter: Lets you shoot a stream of darts forward. This weapon is available from the start of the game.
- Faster Firing: Lets you shoot darts at a faster rate. Costs 175 Power Blops.
- Double Shot: Lets you shoot two streams of darts instead of one. Costs 550 Power Blops.
- Flechette Darts: Makes your darts split apart into several smaller darts on impact with a Bloon. Costs 1,400 Power Blops.
- Triple Shot: Lets you shoot three streams of darts instead of two. Costs 2,900 Power Blops.
- Spiky Shots: Turns your darts into spiky balls that deal more damage, especially to Ceramic Bloons. Costs 8,600 Power Blops.
- Dart Ace: Gives you the ability to summon a Monkey Ace who flies across the screen and shoots a maelstrom of darts at Bloons. This ability takes a few seconds to recharge after being used. Costs 17,000 Power Blops.
Boomerangs[]
- Boomerang Thrower: Lets you throw a stream of boomerangs which follow a curved path around you, popping Bloons at close range. Costs 60 Power Blops.
- Rapid Rangs: Lets you throw boomerangs at a faster rate. Costs 175 Power Blops.
- Multi-Target: Lets your boomerangs hit more Bloons at once. Costs 450 Power Blops.
- Ricochet Rangs: Lets your boomerangs bounce to nearby Bloons. Costs 1,425 Power Blops.
- Shuriken: Replaces your boomerangs with shurikens which have a faster fire rate and deal more damage. Costs 3,100 Power Blops.
- Radar Glaives: Replaces your shurikens with glaives which seek out Bloons. Costs 8,800 Power Blops.
- Crouching Monkey: Gives you the ability to summon a Ninja Monkey who jumps from Bloon to Bloon and uses melee attacks to pop his targets. This ability takes a few seconds to recharge after being used. Costs 14,750 Power Blops.
Bombs[]
- Bomb Launcher: Lets you shoot a bomb every few seconds, which explodes and damages all Bloons caught in the blast. Costs 75 Power Blops.
- Bigger Blast: Lets your bombs create bigger explosions. Costs 250 Power Blops.
- Thermite Munitions: Lets your bombs release thermite munitions when exploding, burning nearby Bloons. Costs 575 Power Blops.
- Missile Launcher: Replaces your bombs with missiles which have a faster fire rate. Costs 1,325 Power Blops.
- Twin Missiles: Lets you shoot two missiles at a time instead of one. Costs 2,625 Power Blops.
- Bloon Busters: Lets your missiles deal more damage to all Bloons, and makes every 5th shot fired deal extra damage to MOAB-Class Bloons and Boss Bloons. Costs 7,200 Power Blops.
- Sidewinder Ace: Gives you the ability to summon a Monkey Ace who follows you around for a while and shoots Bloon Buster missiles at Bloons. This ability takes a few seconds to recharge after being used. Costs 17,225 Power Blops.
Magic[]
- Intense Magic: Lets you shoot magic bolts that can pop several Bloons before disappearing. Costs 125 Power Blops.
- Fireball: Turns your magic bolts into fireballs that deal more damage. Costs 350 Power Blops.
- Fire Wave: Makes your fireballs bigger so they can hit more Bloons and deal more damage. Costs 790 Power Blops.
- Fire Arc: Lets you shoot volleys of five fireballs instead of just one fireball at a time, and makes the fireballs deal even more damage. Costs 1,600 Power Blops.
- Elemental Strike: Replaces your fireballs with a close-ranged fire wave attack that deals heavy damage to Bloons. Costs 4,700 Power Blops.
- Elemental Arc: Gives your fire wave attack a wider range and makes it deal more damage. Costs 11,250 Power Blops.
- Phoenix: Gives you the ability to summon a Phoenix who follows you around for a short while and shoots flames at Bloons. This ability takes a few seconds to recharge after being used. Costs 19,500 Power Blops.
Tech[]
- Pulse Whip: Gives you an energy whip that lashes out at nearby Bloons. Costs 275 Power Blops.
- Laser Whip: Lets your energy whip deal more damage. Costs 725 Power Blops.
- Plasma Whip: Lets your energy whip deal even more damage and gives it a larger attack range. Costs 1,450 Power Blops.
- Dual Whips: Gives you an extra energy whip. Costs 3,200 Power Blops.
- Doom Whip: Replaces your energy whips with one much bigger doom energy whip that has an even larger range and deals much more damage. Costs 6,450 Power Blops.
- Double Doom: Gives you an extra doom energy whip. Costs 156,000 Power Blops.
- Doom Gauntlets: Gives you the ability to emit a temporary energy field of doom energy that does massive damage to everything. This ability takes a few seconds to recharge after being used. Costs 22,750 Power Blops.
Core Weapons[]
These weapons are fired from the core of Super Monkey's suit, working alongside the Arm Weapons. You get one slot to equip the Core Weapon of your choice to.
Darts[]
- Dart Burst: Lets you shoot short-ranged bursts of darts in 8 directions. Costs 50 Power Blops.
- Faster Firing: Lets you shoot dart bursts at a faster rate. Costs 250 Power Blops.
- Double Burst: Makes your dart bursts shoot 16 darts instead of 8. Costs 600 Power Blops.
- Flechette Darts: Makes your darts split apart into several smaller darts on impact with a Bloon. Costs 1,500 Power Blops.
- Triple Burst: Makes your dart bursts shoot 24 darts instead of 16. Costs 2,700 Power Blops.
- Spiky Burst: Replaces the darts from your dart bursts with spiky balls that deal more damage. Costs 8,600 Power Blops.
- Spiky Chaos: Gives you the ability to generate lots of spiky balls that bounce all over the screen. This ability takes a few seconds to recharge after being used. Costs 17,000 Power Blops.
Boomerangs[]
- Radial Rangs: Lets you shoot a stream of fast-firing orbital boomerangs that pop Bloons at close range. Costs 50 Power Blops.
- Multi-Target: Lets your boomerangs hit more Bloons at once. Costs 250 Power Blops.
- Double Rangs: Lets you shoot two streams of boomerangs instead of one. Costs 450 Power Blops.
- Seeker Rangs: Lets your boomerangs seek out nearby Bloons. Costs 1,275 Power Blops.
- Sai: Replaces your boomerangs with sais that deal more damage. Costs 2,900 Power Blops.
- Katana: Replaces your sais with katanas that hit deal even more damage and hit more Bloons at once.
- Mass Distraction: Gives you the ability to set off a flash bomb that stuns all Bloons caught in the blast. This ability takes a few seconds to recharge after being used. Costs 16,250 Power Blops.
Bombs[]
- Flying Pineapples: Lets you shoot a pineapple every few seconds, which explodes and damages all Bloons caught in the blast. Costs 120 Power Blops.
- Juicier Pineapples: Lets your pineapples create bigger explosions. Costs 250 Power Blops.
- Thermite Chunks: Lets your pineapples release thermite chunks when exploding, burning nearby Bloons. Costs 500 Power Blops.
- Sliced Pineapples: Makes your pineapples split into smaller pieces if they hit the sides of the screen. Costs 925 Power Blops.
- Plentiful Pineapples: Lets you shoot pineapples at a faster rate. Costs 1,650 Power Blops.
- Mega Fruit: Lets your pineapples deal more damage, especially to Shielded Bloons. Costs 6,950 Power Blops.
- MOAP: Gives you the ability to set off a gigantic pineapple bomb that does massive damage to every Bloon onscreen, especially Shielded Bloons. This ability takes a few seconds to recharge after being used. Costs 14,000 Power Blops.
Magic[]
- Magic Ring: Lets you emit a pulsating ring of magic energy that damages Bloons at close range. Costs 200 Power Blops.
- Fast Magic: Makes the magic ring pulsate faster. Costs 425 Power Blops.
- Intense Ring: Lets the magic ring deal more damage and cover a wider range. Costs 925 Power Blops.
- Lightning Rod: Replaces the magic ring with an electric attack that constantly shoots lightning bolts which jump from Bloon to Bloon. Costs 1,950 Power Blops.
- Lightning Storm: Lets the lightning bolts from your electric attack branch off to more Bloons at once. Costs 4,975Power Blops.
- Lightning Ring: Converts your electric attack into a ring of lightning that damages Bloons on contact and sometimes shoots a barrage of lightning bolts.
- Lightning Trail: Gives you the ability to leave a trail of lightning wherever you go for a short while. This ability takes a few seconds to recharge after being used. Costs 21,350 Power Blops.
Tech[]
- Pulse Laser: Lets you fire a stream of lasers. Costs 400 Power Blops.
- Laser Vision: Lets you fire a solid laser beam. Costs 800 Power Blops.
- Plasma Vision: Replaces the solid laser beam with plasma shots that have a slow fire rate but deal more damage. Costs 1,500 Power Blops.
- Dual Blast: Lets you shoot two plasma shots at a time instead of one. Costs 3,500 Power Blops.
- Doom Burst: Replaces your plasma shots with a volley of five doom energy shots that deal much more damage. Costs 8,400 Power Blops.
- Solid Doom: Lets you shoot doom energy shots at a much faster rate. Costs 23,500 Power Blops.
- Sidekick: Gives you the ability to summon Super Monkey Jr., who follows you around for a while and attacks Bloons with plasma shots and a plasma whip. This ability takes a few seconds to recharge after being used. Costs 30,000 Power Blops.
Research[]
Research is a series of upgrades that enhance your weapons, making them able to pop Bloons that would normally be immune to them. There's also some research that applies other upgrades to your Super Monkey. The available types of research are as follows:
- Sharp Darts: Lets you sometimes shoot bigger darts/spiky balls that do extra damage.
- Bloontonium Darts: Lets you sometimes shoot enhanced darts/spiky balls that can pop Lead Bloons.
- Mega Rangs: Lets you sometimes shoot bigger boomerangs/shurikens/blades balls that hit more Bloons.
- Hot Rangs: Lets you sometimes shoot enhanced darts/spiky balls that can pop Lead Bloons.
- Heavy Ordinance: Lets you sometimes shoot bigger bombs/pineapples that create bigger blasts.
- Phosphorous Bombs: Lets you sometimes shoot enhanced bombs/pineapples that can pop Black Bloons.
- Wizard Lord: Lets you sometimes shoot bigger magic bolts that do extra damage.
- Earth Magic: Lets you sometimes shoot enhanced magic bolts that can pop Ceramic Bloons.
- Technological Terror: Lets you sometimes shoot bigger energy shots that do extra damage.
- Focused Beams: Lets you sometimes shoot enhanced energy shots that can pop Glass Bloons.
- Big Bloon Sabotage: Lets you sometimes shoot enhanced projectiles that do extra damage to MOAB-Class Bloons and Boss Bloons. This applies to all weapons.
- Forcefield Phasing: Lets you sometimes shoot enhanced projectiles that do extra damage to Shielded Bloons and the force fields of Mini MOABs. This applies to all weapons.
- Hotter Cooldowns: Reduces the cooldowns for your activated abilities.
- Blop Magnet: Lets you draw in Power Blops from further away.
Power-Ups[]
Power-ups are helpful items that are dropped by Mystery Bloons and Golden Bloons when you pop them. These power-ups, when collected, give you temporary abilities that let you pop Bloons much more easily.
- Spiky Ball Minigun: Gives you a giant minigun that shoots out spiky balls at a very fast rate. The spiky balls shot from the gun also shatter into smaller pieces that pop more Bloons on impact.
- Ninja Saboteur: Turns you into a Ninja Monkey, allowing you to attack by using sword slashes to shoot energy waves that deal huge damage, although your attack speed in this form is slow. Also, two smaller Ninja Monkeys show up to throw shurikens at Bloons.
- MOAB Mauler Airship: Gives you an airship that shoots bombs and missiles at a fast rate. The ship will also shoot anti-MOAB missiles if any MOAB-Class Bloons are omscreen.
- Wizard Lord: Turns you into a Wizard Lord, allowing you to attack by shooting magic bolts that ricochet between Bloons and home in on nearby Bloons, as well as occasionally shooting lightning.
- Technological Terror: Turns you into a Technological Terror, allowing you to attack by generating energy-based shockwaves that deal massive damage to any Bloon in range.
- Sun God: Turns you into a Sun God, allowing you to attack using twelve tentacles made of sun energy that lash out at nearby Bloons and deal massive damage.
Bloons[]
Normal Bloons[]
- Red Bloon: The most basic Bloon; spawns nothing when popped.
- Blue Bloon: Spawns a Red Bloon when popped.
- Green Bloon: Spawns a Blue Bloon when popped.
- Yellow Bloon: Spawns a Green Bloon when popped.
- Pink Bloon: Spawns a Yellow Bloon when popped.
- White Bloon: Spawns a Pink Bloon when popped.
- Black Bloon: Spawns a Pink Bloon when popped. Is immune to explosives, so can't be popped by Bomb Weapons.
- Lead Bloon: Spawns a Black Bloon when popped. Is immune to sharp things, so can't be popped by Dart or Boomerang Weapons.
- Zebra Bloons: Spawns a Black Bloon and a White Bloon when popped. Is immune to explosives, so can't be popped by Bomb Weapons.
- Rainbow Bloon: Spawns a Zebra Bloon when popped.
- Glass Bloon: Spawns a Zebra Bloon when popped. Is immune to energy-based weapons, so can't be popped by Tech weapons.
- Ceramic Bloon: Takes 10 hits to pop and spawns a Rainbow Bloon when popped. Is immune to magic, so can't be popped by Magic Weapons.
Special Bloons[]
- Prickly Bloon: Shoots darts in 8 directions when popped.
- Bomb Bloon: Explodes when popped, damaging all Bloons caught in the blast.
- Mystery Bloon: Drops a random power-up when popped.
- Golden Bloon: Drops a random power-up and lots of extra-valuable Gold Power Blops when popped, but moves really fast and takes several hits to pop.
- Green UFO Bloon: Floats around the screen and uses its tractor beam to suck up stray Power Blops on the screen. Takes three hits to pop, and puts up a temporary shield every time it gets hit.
- Purple UFO Bloon: Chases after you and uses its tractor beam to steal Power Blops directly from you, but only takes one hit to pop.
Bloon Properties[]
- Shielded: Grants Bloons a personal forcefield that takes five hits to destroy. Shielded Bloons also can't be passed through.
- Phasing: Grants Bloons the ability to periodically turn invisible. Phasing Bloons can't be damaged while they're invisible.
MOAB-Class Bloons[]
- Mini MOAB: A small blimp that has significantly less health than a regular MOAB, but has a forcefield that has to be destroyed first. Spawns a small swarm of Red Bloons and Yellow Bloons when popped.
- MOAB: A bigger blimp that takes many hits to pop. Spawns a big swarm of Red Bloons and Yellow Bloons when popped.
- BFB: An even bigger blimp that takes numerous hits to pop. Spawns a huge swarm of Red Bloons and Pink Bloons when popped.
Boss Bloons[]
- MOAB (Boss Variant): A boss-level MOAB that appears at the end of Monkey Lane’s fifth stage. It’ll try to make its way to the bottom of the screen to escape, but can be pushed back by damaging it. While it’s alive, lots of low-level Bloons (ranging from Reds to Pinks) will appear on the screen alongside it, and at low health the MOAB will start summoning small clusters of Shielded Bloons to try to impede your movement.
- BFB: A boss-level BFB that appears at the end of Bloon Dunes’ fifth stage. It behaves similarly to the Boss MOAB of Monkey Lane, but has much more health and can’t be pushed back. It also summons stronger Bloon types and can call in bigger clusters of Shielded Bloons when at low health.
- Calamari Blimp: A squid-shaped blimp that appears at the end of Deep Bloon Sea’s fifth stage. It moves in small circles, slowly making its way downward to escape, but can be pushed back as long as you keep damaging it constantly. The Calamari Blimp can constantly summon clusters of Shielded Bloons, and sometimes will even launch a stream of them directly at you.
- Heavy Metal Bloon: A giant metal blimp shaped like a Lead Bloon, that appears at the end of Mount Magma’s fifth stage. It constantly generates giant clumps of Shielded Lead Bloons to defend itself; these formations are shaped like various weapons, including axe blades and spiky balls.
Trivia[]
- Bloons Super Monkey 2 was originally meant to have a fifth world, but it was scrapped for unknown reasons. The world in question was called Altitude, and it was slated to be a sky-themed world. The levels in Altitude would've been much longer and more difficult than any of the levels in the previous four worlds.
- A Bloon type known as the Coconut Bloon was meant to debut in Altitude's stages, but it was scrapped too. Its exact functionality is unknown, but based on data found in the game's files, it seems that the Coconut Bloon was meant to take multiple hits to pop its layer, much like the Ceramic Bloon.
- Some remnants of Altitude can actually be found online; both the world's music and two of the game's levels are viewable on YouTube.