Cursed Treasure 2 is a tower defense flash game that was developed by IriySoft and released on August 30, 2013.
It is the sequel to Cursed Treasure and unlike most games of its genre, entails building towers to stop enemies from stealing and escaping with magical gems as opposed to simply preventing them from getting to a designated exit. It also expands upon the original game's mechanics and adds new twists to the gameplay, as well as changing the visuals to a more cartoony art style.
Cursed Treasure 2 is also available on Steam for $5 and on mobile for free. This premium version of the game contains balance fixes and a new world containing three new levels, seven new enemies, and a new boss.
Gameplay[]
As with its predecessor, Cursed Treasure 2 distinguishes itself from most other tower defense games by having players prevent enemies from stealing and escaping with gems hidden in a cave, rather than simply stopping them from getting from point A to point B. Enemies enter the map from one or more entry points and make their way to the cave with the gems; there are always five gems in each level and most levels have one cave, but some later levels might instead have two caves with the gems divied up between them. If an enemy reaches a cave, they'll take a gem (most enemies can only carry one, but bosses and certain powerful enemies can carry multiple gems at once) and try to escape by going back to the exit. If said enemy escapes with a gem, the gem is lost forever. Meanwhile, killing an enemy with a gem causes them to drop it; this prevents the gem from being lost but puts it at greater risk of being stolen by other enemies. If all five gems get stolen, the level is lost, but if you survive the entire level with at least one gem left, the level is won.
Cursed Treasure 2 introduces lots of new enemy types and even full-fledged bosses alongside the old ones returning from the first game. These new foes have many abilities which include buffing other enemies, debuffing your towers, and circumventing obstacles like water and rock barriers that would normally force enemies to take the longer route to the gem cave. Aside from these, Cursed Treasure 2 also introduces a new threat: buildings, which act as support units and have various abilities such as healing/buffing enemies or spawning additional enemies, but can be seized to turn them over to your side, after which the buildings will use their abilities to support you instead.
Cursed Treasure 2 also reprises the first game's tower placing and upgrading system, featuring three basic tower types - Dens, Crypts, and Temples - that each have different methods of attack, and can only be placed on their matching terrain (Dens can only be placed on grass, Crypts can only be placed on snow, and Temples can only be placed on dry land). Initially, all three tower types cost exactly the same amount (100 gold), but each type gets slightly more expensive every time a tower of that type is placed. In combat, towers gain XP by attacking enemies. After gathering enough XP, they can be upgraded. Certain upgrades branch out to provide the ability to create different types of towers with different abilities. In addition to towers, the game includes seven spells - special abilities that give you an extra edge in the game. Three of them - Cut Down, Terror, and Meteor - are from the first game, but the other four are brand new spells that are more powerful but require a rarer currency.
Additionally, the game contains an overlying XP system - the player gains XP after the completion of a level (even if the level was lost) or upon completing any of the games Achievements, with more XP being rewarded for attaining a higher rank on a level. After gaining enough XP, the player will rank up and earn points that can be spent on game upgrades that make the player's towers and abilities more powerful. All upgrades are divided equally among the three evil races that you control (Orcs, Undead and Demons), and spending points on a specific upgrade will also increase a general statistic that the respective race is responsible for, for all towers in the game.
The game can also be played in the alternative Night Mode, where towers can only be built in the areas illuminated by the cave, seized buildings and other towers that have already been built. Night Mode becomes available for all missions in an area after the third mission has been won. After beating the game's final level, the opportunity to try to complete every single level in both modes to earn 3 stars, gives Cursed Treasure 2 immense replay value.
Areas[]
- Meadow Shire: A grassland town area inhabited by the kingdom's lesser citizens.
- Holy Mountain: A mountainous region frequented by Monks and Paladins of the Holy Order.
- Tanglewood: A thick forest where Druids and nature-based monsters reside.
- Arcania: A rocky area that is home to the Wizards of the kingdom.
- The Coreland: The kingdom's capital, occupied by the King and his elite warriors and engineers.
- The Wasteland: A barren desert populated by vicious Barbarian warriors.
- Free Coast: A seaside area under the control of Pirates.
Premium Exclusive[]
- The Deep: An underground world which is home to beefy Dwarf workers.
Towers[]
Towers are you primary defense works against the 'good heroes'.
Dens[]
Tier 1-2[]
- Orc Den: Hiding behind the walls of the dens, the glorious orcs skillfully hit petty humans with arrows.
- 'Victory or Death!'
Tier 3-4[]
- Snipers' Den: The luckiest orcs may become snipers. Sometimes they manage to hit the weak spot of an enemy and cause double damage.
- 'Impressive!'
- Ballista Den: The ballista is very inaccurate. But it doesn't need accuracy - its missiles' splash damage will hit somebody for sure.
- 'KABOOOOM!'
Tier 5[]
- Bunker Den: R.J.Gobling's crossbows shoot bolts at an incredible rate. Even the weakest orc holding such a weapon equals a sniper.
- 'Human Casualties: 100.0%'
- Rocket Den: Rockets are more accurate than ballistas and catapults. But unfortunately they have less explosive. The guilty engineers were punished.
- 'One small step for an orc, one giant kick for mankind.'
- Catapult Den: The catapult is as inaccurate as the Ballista, but its shot splinters into mini bombs when exploding. A real weapon of mass destruction.
- 'The orcs split the bomb; now the bomb is splitting foes.'
Crypts[]
Tier 1-2[]
- Undead Crypt: The Undead Crypt uses the energy of graves. It accumulates up to 3 charges and launches them to the future corpses.
- 'The human generates more bio-electricity than 120-volt battery.'
Tier 3-4[]
- Frosty Crypt: The Laboratory of Frost significantly improved the Crypt. An additional charge that slows enemies down was added.
- 'Winter is coming.'
- Dreadful Crypt: A graduate of the College of Terror is the Head of this crypt. Every charge has a chance to drive enemies away in fear.
- 'Fear cuts deeper than swords.'
Tier 5[]
- Icy Crypt: The summit of the laboratory of Frost engineering development. A special additional charge completely freezes intruders.
- 'Ah, dessert! Chilled monkey brains.'
- Lightning Crypt: Equipped with the best copper leads and gold contacts, Lightning Crypt recharges very quickly and instantly hits enemies.
- 'Electricity is really just organized lightning.'
- Shattering Crypt: The perfect crypt created by the College of Terror uses a part of a victim's soul to extend its charge lifespan and to make it bounce into another nearby enemy.
- 'Them that die'll be the lucky ones.'
Temples[]
Tier 1-2[]
- Demon Temple: Demon temples don't waste time recharging. They burn enemies to the bone with a fire ray.
- 'Harken, cur! Tis you I spurn! Now feel... the burn!'
Tier 3-4[]
- Temple of Overseer: From the top of his Temple, the Overseer can watch 2 victims at once. 'To watch' means 'to destroy'.
- 'His gaze pierces cloud, shadow, earth, and flesh.'
- Temple of Inferno: The fire is alive! It swallows all enemies that dare to intrude on its territory.
- 'Abandon all hope, ye who enter here...'
Tier 5[]
- Temple of Beholder: Three Beholder's eyes are waiting for passersby to follow them. To scrutinize and to roast.
- 'We see dead people.'
- Temple of Ifrit: The Ifrit is powerful and brutal. Jinni grants a wish and Ifrit grants a burn.
- 'His teeth were like large stones, his nostrils ewers, his eyes two lamps, and his look was fierce and lowering.'
- Temple of Hellfire: All the space around this Temple is pervaded with fire. This fire is inexhaustible.
- 'If you're going through hell, keep going.'
Spells[]
Spells can be cast to directly influence the enemies on screen. Basic and standard spells are inherited from the previous Cursed treasure game and cost mana; grand spells, costing skulls, are new.
Basic[]
- Cut Down: You can not build towers on the forest tiles. But there is a way out! Costs 45-75 mana.
Standard Spells[]
- Terror: 100% frightening spell, created by the College of Terror. Frightens all the enemies within the indicated range. In addition, Terror removes negative effects from the towers in range and protects them for 3 seconds. Costs 75-100 mana.
- 'The oldest and strongest emotion of mankind is fear.'
- Meteor: A blazing meteor falls from the skies and damages all the enemies in the indicated range. Costs 140-200 mana.
- 'Take the time for an evil laugh after you throw a Meteor' (sic)
Grand Spells[]
- Treasure Chest: Adds 1000 gold. Costs 150 skulls.
- Bucketful of Mana: Fully refills your mana. Costs 100 skulls.
- Blizzard Storm: Causes massive damage and freezes all the enemies. Costs 200 skulls.
- Gems Return: Return all the gems laying on the ground or carried by enemies to the caves. Costs 250 skulls.
Gems Return makes all gems 'untouched' thus allowing the brilliant rating for a level after an enemy touched a gem.
Pick-Ups[]
These are items sometimes dropped by enemies, which can help you in battle when collected.
- Gold Coin: Pick up a gold coin and you'll get... surprise - gold!
- Mana Potion: Some humans carry mana bottles. Pick one up and some mana.
- 'Things go better with Mana.'
- Skull: Humans and some other creatures have a valuable magic resource - a skull. Collect skulls to cast Grand Spells. Note enemies that come from buildings do not drop skulls!
- 'Alas, poor Yorick! I knew him, Horatio.'
- Scroll of Stasis: Click the Scroll of Stasis and the nearby enemies will stand still.
- Scroll of Polymorph: Click the Scroll of Polymorph and the nearby enemies will turn into brainless chickens.
- Scroll of Thunder: Click the Scroll of Thunder and the nearby enemies will be damaged by lighting.
Enemies[]
Regular Enemies[]
These are normal enemies with varying stats and usually one special ability at most.
- Peasant: The peasant is weak and pitiful. But any Lord has plenty of peasants and they are the first to rush to the attack.
- 'Yes, my lord!'
- Guard: The Guard is better armored than a peasant, but his beer belly and constant craving for sleep prevent him from moving quickly.
- 'Guards! Guards!'
- Rogue: The Rogue will do any dubious work for a reward. He is fast, but moreover, he may quicken himself.
- 'Stand and deliver, for I am a bold deceiver!'
- Knight: Armor partially protects the Knight from damage. Fortunately, this rust bucket can be broken.
- 'May God make your worship a very fortunate knight, and grant you success in battle.'
- Valkyrie: The Valkyries Order is the King's elite troop. And they are worth the praise - these conceited women-warriors can fly!
- 'On all sides saw I Valkyries assemble, Ready to ride to the ranks of the gods...'
- Bard: The Bard is a loafer and a drunkard. But his songs invigorate and quicken his allies.
- 'Our hero, our hero, claims a warrior's heart. I tell you, I tell you, the dragonborn comes.'
- Monk: The Monk may heal an ally. If the ally pays in gold, of course.
- 'What do we say to the Lord of Death? Not today.'
- Paladin: The Paladin is an intredid sacred knight. Most magic has no effect on him. DESTROY AS QUICKLY AS POSSIBLE!
- 'I use my sword to detect wether it's good.' - Eric, the paladin
- Kite Druid: The Kite Druid easily turns into a bird. To acquire this skill he was born and trained in the woods. And he will die in the woods.
The Kite Druid is the same as Valkyrie, but with 35 higher HP.
- Ninja: As soon as the cowardly ninja is damaged, he becomes invisible for several seconds. Fortunately this trick works only once.
- 'There is strong shadow where there is much light.'
- Dendrologist: The Dendrologist easily grows trees that are alive and can walk by themselves.
- 'Many of these trees were my friends. Creatures I had know from nut or acorn.'
- Wizard: The insidious Wizard quickens himself, summoning the power of thunder and water. Then he discharges the accumulated energy, healing all allies around him.
- 'I am a wizard, not a baboon brandishing a stick.'
- Engineer: The Engineer is the designer of the King's machines. He creates a dense smoke cloud by setting off a bomb. A perfect candidate for the Undead Laboratory worker. After his death, of course.
- 'Any sufficiently advanced technology is indistinguishable from magic.'
- Barbarian: A barbarian follows few instincts: to eat, to sleep, to loot, loot and loot.
- 'What is the best in life?' 'To crush your enemies, see them driven before you, and to hear the lamentation of their women.'
The Barbarian is the same as Peasant, but with 40 higher HP.
- Amazon: These proud women warriors are worth several men. But when they are deprived of their armor, they are not that mighty.
The Amazon is the same as Knight, but with 5 higher HP and charm.
- Priestess: The heathen priestess controls the mysterious magic of healing. What invigorates them? Sacrifices, of course.
- Pirate: A dreadful and cruel pirate of the Last Sea. Fights and drinks rum till the last minute of his life. His life is usually short though, thanks to rum and fights.
- 'Drink and the devil had done for the rest -... Yo-ho-ho, and a bottle of rum!'
- Diver: The snorkel (which is the latest invention of humankind) lets the Diver hide from towers underwater as long as he wants. So irritating!
- 'Obey the captain or learn to swim.'
- Cook: Corned beef stew, corned beef cake, corned beef soup - anything you want (if it's made of corned beef and loads of rum). The Cook is here to take care of pirates' tummies.
- 'Cooking is a gift from the gods. Spices are a gift from the devil.'
Premium Exclusive[]
- Dwarf Miner: Every dwarf knows how to mine gold from little up. And the pickaxe is a first toy of every baby dwarf. Some dwarves keep it to their death.
- Dwarf Sapper: Dwarven dynamites have short fuse, so dwarven sappers can run very fast. Slow sappers do not live long...
Dwarf Sappers run faster after they have thrown their dynamite.
- Dwarf Engineer: Dwarfs can't fly. And they don't want to fly! But they can still surmount shallow mountain lakes using the engineering marvel - stilts.
- Dwarf Soldier: Dwarf soldiers are short but strong and tough. Besides they have their annoying mythirl shields that withstands even the infernal flames.
- Dwarf Supplier: The only honorable dwarven occupation, that is not connected with mining and warcraft is beer brewing. Fortunately, brewers do not train so they are easy to get rid of.
Champions[]
These are stronger enemies that can be seen as minibosses. They're tougher than most standard enemies and can have multiple abilities.
- Blacksmith: The Blacksmith has an iron constitution and is sluggish. You'll have to do your best to stop this dull meatbag!
- 'Well, what can I do for ya?'
- Adventurer: Skillful Rogues become famous Adventurers that are harder to deal with. Unskillful Rogues do not survive at all.
- 'The true adventurer goes forth aimless and uncalculating to meet and greet unknown fate.'
The Adventurer is the same as Rogue, but with 150 higher HP.
- Templar: Templars are officers of the Paladin Order. The Templar can protect himself from the evil magic and temorarily harden his armor.
- 'I am templar! I am the sword of truth!'
Before the late 2019 update that Cursed Treasure 2 received, the Templar used to instead be able to generate a magic shield around himself that reduced two damage points from all damage taken.
- Elder Druid: The Elder Druid can turn into a huge eagle. By the way, the Orcs make perfect eagle soup!
The Elder Druid is the same as Kite Druid, but with 350 higher HP.
- Thunder Elemental: The Thunder Elemental is very fast and vigorous. Lazy wizards usually use Thunder Elementals to carry luggage.
- Water Elemental: The Water Elemental constantly regenerates health. That's why these elementals are used as targets for the Wizards' apprentices.
- 'Do not call up that which you cannot put down.'
- Iron Guard: The Iron Guard is a creation of the King's secret laboratories. He doesn't know what fear is. Can fly. Is equipped with a disposable camouflage device.
- 'You are incompatible. Delete! Delete! Delete!!!'
- Berserker: An evil savage and pillager. When he goes beserk, he becomes faster and doesn't pay attention to magic and other trivia.
- Smuggler: Smuggler has a very imortant business. Such a pity the authorities do not value his useful skills of delivering any types of forbidden goods to those in need.
- 'I expect to be well paid. I'm in it for the money.'
Premium Exclusive[]
- Dwarf Drill Master: This walking drill machine destroys walls very fast and it has built-in smoke missiles that can blind our towers. Can we handle it? Yes, we can!
- Dwarf Commander: Dwarf Commander wears mythril armor, he is a dangerous and fearless rival. Besides, he supports all the nearby troops, so take care of him as soon as you can.
Bosses[]
These are unique and extremely powerful enemies that you encounter in the last level of each area in the game. They are especially dangerous because they're able to carry all five gems at once!
- General: The viceroy of the Meadowshire is spoiled by power and luxury. But despite his folds of fat, he is still a strong fighter. Besides, he has a lot of Knights and Valkyries at his disposal.
- 'For the King!'
- High Priest: The High Priest controls all the temples of the Holy Mountain. His prayer can protect him from any evil force. It can be removed by the weapon of his own henchmen. Destroy templars and collect swords.
- 'Knowledge is power, guard it well.'
- Archdruid: The Arch Druid is the main guardian of Tanglewood and the spiritual father of all the druids. Click the eggs he throws, or they'll hatch enemies. We'll see if the Arch Druid is really immortal.
- 'I must protect the wild!'
- Archmage: The Chancellor of the Academy of Magic. How many colleagues did he kill to obtain this position? Nobody dared to count. If the Archmage turns into an elemental, destroy his henchmen and he'll turn back into a human.
- 'You shall not pass!'
- King: The sovereign leader of the Kingdom. He is weak but brutal and loves machines. Even the King's throne is a huge mechanical vehicle. IF some parts fall off of it, click them and you'll get a good explosion.
- 'Long live the King!'
- Barbarian Queen: The ex-King's wife became very strong after long wanderings and hardships. All the Barbarians recognized her power. Now she leads her Horde to vengeance...
- 'Diamonds are a girl's best friends.'
- Pirate Flagship: This is where the Engineers and Iron Guards came from! They teamed up with pirates to create this flagship capable of diving! Alright now, let's play battleships.
- 'Pipe all hands on deck!'
Premium Exclusive[]
- Brew, Mine and Mythril King: Three Dwarf Kings represent three most respected dwarven crafts: mining brewing and fighting. They are strong and they support each other, but as soon as you defeat one of them, the other will become much weaker.
Buildings[]
These are structures that can be seized in exchange for mana to make them give you bonuses or impede enemies. Before being seized, some buildings don't do anything, but others act as support units for enemies by giving them various buffs.
Premium Exclusive: buildings provide small benefits for each individual seize and gradually provide more benefits with more seizes. Unit producers drop gold coins when seized each time, but fully seized unit producers do not regularly give extra gold.
- Gold Mine: Gold Mine - conventional source of gold for the rulers both good and evil.
- 'I work all night, I work all day, to pay the bills I have to pay.
- Mana Pool: Mysterious Mana Pools are scattered all over the world. No one knows how they work, but if you seize one, your mana will accumulate faster.
- Town: The civilized inhaibtants of the Kingdom live in towns. 'Civilization' means taverns, slums, thieves and lazy guards.
- Tavern: A Tavern provides the passing-by humans with refreshing drinks that restore their health. But when it's seized, it won't give the enemies anything except for an empty bottle.
- Graveyard: A huge intact Graveyard is a power plant for the Undead! When seized, it'll work as a huge tower accumulating and launching the charges at the enemies
- Castle: Castles are the strongholds of the Kingdom's border defenders. The defenders are all kinds of apes packed up in different amounts of iron.
- Hidden Village: Druids and Ninjas train and meditate in the secret villages in the depths of the forests. Actually, they are trying to escape from the taxes and your anger, Overlord.
- Arcane Academy: A temple of theology, magic an science. This is where the Kingdom shcolars invent cruel and unscrupulous creations.
- Sacred Stone: Ancient sacred stones of the pagan deities. Their annoying sacredness doens't let you build towers nearby. But if you destroy the stone...
- Stronghold: Barbarian Stronghold. From here they start their pillaging, here they drink their lives away and trade prisoners.
- Pirate Ship: The only home of any true pirate is the ship. The only two reasons to leave it are to drink some rum in the tavern or to pillage a town.
- Lighthouse: This beautiful and graceful buidling is designed to help the sailors find their way in the dark... The light on its top is too weak - let's fan it to make it burn the enemies!
Premium Exclusive[]
- Mine Elevator: The Deep is very... deep. Dwarves contructed a lot of elevators to travel between levels fast. They were too greedy to use mythril cables so we can cut the ropes and make them go down even faster.
- Supply Depot: Dwarves love beer and visit Supply Depots often. Seize the Depot and let it supply YOU!