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Cursed Treasure (also called Cursed Treasure TD and Cursed Treasure: Don't Touch My Gems!) is a tower defense flash game developed by Iriysoft and released on May 6, 2010. It takes a unique spin on the genre, as the goal of the game is to build towers to protect a group of gems and prevent enemies from stealing them, as opposed to simply stopping enemies from getting from point A to point B.

Although Flash was discontinued on January 12 2021, Cursed Treasure is still playable through BlueMaxima’s Flashpoint.

Gameplay[]

Cursed Treasure plays similarly to most standard tower defense games, but with some unique elements. Chief among these elements is the objective to keep enemies from stealing enchanted gems from a cave rather than simply stopping them from escaping. Enemies enter the stage from one or more entry points and make their way over to a cave containing five gems (most levels just have one cave, but some of the later levels can have two or even three caves with the five gems divided among them. If an enemy reaches the cave, he'll take a gem and start running back to the entrance to try and escape with the gem. If he escapes, the gem is lost forever. However, if a gem-carrying enemy is killed, he'll drop the gem and it'll be safe, but it will also be at a greater risk of being stolen due to being further away from the cave. The level is lost if all five gems get stolen, and is won if the player can survive all the level's waves with at least one gem still intact.

The game also features a unique tower placement and upgrading system. There are three types of towers - Dens, Crypts, and Temples - that each have their own methods of attack, and they can only be placed on their matching terrain (Dens can only be placed on grass, Crypts can only be placed on snow, and Temples can only be placed on dry land). All three tower types cost exactly the same amount (100 gold), but each type gets slightly more expensive every time a tower of that type is placed. In combat, towers gain XP by attacking enemies. After gathering enough XP, they can be upgraded. Certain upgrades branch out to provide the ability to create different types of towers with different abilities.

Additionally, the game contains an overlying XP system - the player gains XP after the completion of a level (even if the level was lost), with more XP being rewarded for attaining a higher rank on a level. After gaining enough XP, the player will rank up and earn points that can be spent on game upgrades that make the player's towers and abilities more powerful.

Towers[]

At Upgrade Tier 4, each tower type can be converted into one of two more powerful variants.

  • Den: Orc Dens fire arrows at the petty humans.
    • Sniper Den
    • Orcish Den
  • Crypt: Undead Crypts harness the power of graves to shoot lightning balls at future corpses.
    • Chilling Crypt
    • Ghost Crypt
  • Temple: Demon Temples waste no time with recharging...they fire solid heat rays to burn humans to a crisp.
    • Evil Eye Temple
    • Burning Temple

Enemies[]

  • Peasant: Wears brown shirt. The weakest enemy. Has average stats across the board.
  • Rogue: Wears white shirt. Is able to move more quickly than a Peasant.
  • Warrior: Wears purple armour. Has higher HP but moves slower.
  • Ninja: Wears stone grey suit. Uses a smoke bomb and turns invisible for a few seconds the first time he takes damage.
  • Knight: Wears golden armour, wields a sword on his left hand and a shield on his right hand. Has special armor that blocks a small amount of damage every time he's hit.
  • Bard: Has a blond hair and wears a red cape. Has a blue bar indicating cooldown for playing a tune on his lute, which temporarily speed up nearby enemies.
  • Mage: Wears brown robe. Is protected by a magic barrier - indicated by a yellow bar - which slowly regenerates health over time.
  • Paladin: Wears blue armour, wields a golden Sacred Tome. Has special armor that makes him immune to all negative status effects.
  • Assassin: Wears blue turban and wields a sabre. Is able to dodge some attacks.
  • Priest: Wears brown robe and has a tonsure. Heals nearby enemies.

Each enemy also has a Champion counterpart. Champion-level enemies usually show up at certain wave intervals - and almost always in the final wave - and act as minibosses.

Level 1[]

Level01

Level 1

  • Name: Basics
  • Difficulty: tutorial
  • XP: 39

5 Waves[]

# Type HP Speed Special
2 Peasants 40 Normal
4 Peasants 40 Normal
6 Peasants 40 Normal
4 Rogues 70 Fast
5 Warriors 120 Slow


Level 2[]

Level 2 spells

Level 2

  • Name: Spells
  • Difficulty: tutorial
  • XP: 128

10 Waves[]

# Type HP Speed Special
2 Peasants 40 Normal
4 Peasants 40 Normal
3 Rogues 70 Fast
8 Peasants 40 Normal
10 Peasants 40 Normal
6 Warriors 120 Slow
14 Peasants 40 Normal
4 Ninjas 100 Fast Smoke Bomb 1
9 Rogues 70 Fast
1 Knight 750 Slow Shield 10


Level 3[]

Level 3 first challenge

Level 3

  • Name: First Challenge
  • Difficulty: easy
  • XP: 204

15 Waves[]

# Type HP Speed Special
3 Peasants 40 Normal
5 Peasants 40 Normal
1

1

Warrior

Rogue

120

70

Slow

Fast

2

2

Warriors

Rogues

120

70

Slow

Fast

5

2

Peasants

Rogues

40

70

Normal

Fast

6 Warriors 120 Slow
2

2

Knights

Bards

150

120

Slow Shield 5

Lute Of Haste 50%

2

4

Knights

Rogues

150

70

Slow

Fast

Shield 5
5 Ninjas 100 Fast Smoke Bomb 1
10 Warriors 120 Slow
3

3

Bards

Knights

120

150

Normal

Slow

Lute Of Haste 50%

Shield 5

3

6

Bards

Warriors

120

120

Normal

Slow

Lute Of Haste 50%
13 Rogues 70 Fast
4

4

Ninjas

Knights

100

150

Fast

Slow

Smoke Bomb 1

Shield 5

1 Ninja 750 Fast Smoke Bomb 1


Level 4[]

  • Name: The Cross
    Level 4

    Level 4 (midgame)

  • Difficulty: easy
  • XP: 526

20 Waves[]

# Type HP Speed Special
4 Peasants 40
7 Peasants 40
2

5

Rogues

Peasants

70

40

Fast

Normal

3

3

Warriors

Rogues

120

70

Slow

Fast

2

4

Bards

Rogues

120

70

Normal

Fast

Lute Of Haste 50%
9 Rogues 70 Fast
6 Bards 120 Normal Lute Of Haste 50%
7 Bards 120 Normal Lute Of Haste 50%
14 Warriors 120 Slow
1 Knight 750 Slow
17 Rogues 70 Fast
18 Warriors 120
5

5

Knights

Bards

120

120

Slow

Normal

Shield 5

Lute Of Haste 50%

10 Mages 100 Normal Barrier Staff 100
5

6

Mages

Ninjas

100

100

Normal

Fast

Barrier Staff 100

Smoke Bomb 1

14 Knights 120 Slow Shield 5
6

7

Mages

Knights

100

120

Normal

Slow

Barrier Staff 100

Shield 5

15 Ninjas 100 Fast
8

7

Bards

Mages

120

100

Normal

Normal

Lute Of Haste 50%

Barrier Staff 100

1 Bard 1000 Fast Lute Of Haste 50%

See Also[]

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