Flash Gaming Wiki
Flash Gaming Wiki

Knight Orc Assault (also called Knight Elite) is an action Flash game developed and published by Ninja Kiwi on May 10, 2010. It entails defending a fort from numerous incoming waves of orcs.

Although Flash was discontinued on January 12 2021, Knight Orc Assault is still playable through BlueMaxima’s Flashpoint, the Ninja Kiwi Archive and the Newgrounds Player.

Controls[]

  • WASD: Move around
  • Mouse: Click to attack
  • Q/E: Swap weapon
  • F: Repair barricade
  • G: Regroup soldiers
  • Space Bar/Escape: Pause/Unpause game

Gameplay[]

In this game, you play as a knight defending his fort, and you have to survive through 50 waves of orcs and other enemies who try to breach the fort's defenses. As the enemies approach the stronghold, you can fight them off at the barricades, or engage them toe to toe inside the castle - in the event that an enemy manages to break a barricade and get inside the fort, you can repair the broken barricade at any time as long as you are near it.

Killing enemies earns you gold and XP, with the former needing to be picked up from the ground after dropping from defeated enemies, while the latter is earned automatically. Gold can be used to buy new equipment (including various types of weapons, armors, and shields), upgrade the fort's barricades, and recruit soldiers to fight alongside you, along with the specialty buildings needed to unlock more items in the aforementioned categories. Meanwhile, earning enough XP levels you up, allowing you to choose a skill that enhances some aspect of your combat capabilities.

Skills[]

Weapon Skills[]

  • Sword Expertise: Lets you do more damage when attacking with swords.
  • Flail Expertise: Lets you do more damage when attacking with flails.
  • Axe Expertise: Lets you do more damage when attacking with axes.
  • Maul Expertise: Lets you do more damage when attacking with mauls.
  • Crossbow Expertise: Lets you do more damage when attacking with crossbows.

Defensive Skills[]

  • Toughness: Increases your max HP.
  • Nimble: Reduces the speed penalty applied to you while wearing armor.
  • Shield Expertise: Makes shields reduce more damage while using them.
  • Armor Expertise: Makes armors reduce more damage while wearing them.

Combat Maneuvers[]

  • Critical Hit: Lets you land critical hits on enemies more often (critical hits deal four times as much damage as a normal hit).
  • Fast Run: Lets you move faster.
  • Cleaver: Lets you hit more enemies in a single swing when attacking with a melee weapon.

Training Skills[]

  • Efficient Training: Lets you buy soldiers for a lower price.
  • Combat Mentor: Makes your soldiers do more damage with their attacks.
  • Brutal Training: Increases your soldiers' max HP.
  • Forced March: Makes your soldiers move faster.

Buildings[]

Tier 1 Buildings[]

  • Lumber Mill: Basic woodworking building. Lets you build Braced Wood Walls, Stoneworks, and Archery Range.
  • Barracks: Small compound for training basic units. Lets you build Archery Range, and lets you hire Footmen.
  • Blacksmith: Basic metalworking building. Lets you build Armory, and lets you buy Battle Axe, Flail, Leather Armor, and Chain Mail.
  • Apothecary: Basic potion-making facility. Lets you build Alchemist Lab, and lets you buy Fury Potions.

Tier 2 Buildings[]

  • Braced Wood Walls: Thicker wooden walls that can withstand more damage than the standard wooden walls that your fort starts with.
  • Stoneworks: Basic stoneworks building. Lets you build Masonry Walls and Gold Mine.
  • Archery Range: Addon to the Barracks for training ranged units. Lets you build Knight Academy, and lets you hire Archers.
  • Armory: More advanced metalworking building with better equipment. Lets you build Knight Academy and Engineering Workshop, and lets you buy Longsword, Maul, Full Plate, and Shield.
  • Alchemist Lab: More advanced potion facility with better alchemy techniques. Lets you build Advanced Combat Facility and Wizard Tower, and lets you buy Healing Potions and Orb of Seeing.

Tier 3 Buildings[]

  • Masonry Walls: Stone walls that can withstand even more damage.
  • Gold Mine: A rich vein of gold hidden underground. Lets you build Crystal Mine, and doubles the amount of gold you earn at the end of each wave.
  • Knight Academy: Addon to the Barracks for training elite warriors. Lets you build Advanced Combat Facility, and lets you hire Knights.
  • Engineering Workshop: Addon to the Armory that has the technology to build defensive structures. Lets you build Spiked Barricades, Moat, and Advanced Combat Facility.
  • Spiked Barricades: Adds iron spikes to your barricades so that enemies trying to get in take damage as they try to attack the barricades.
  • Moat: A deep body of water surrounding the fort that slows enemies down as they approach the barricades.

Tier 4 Buildings[]

  • Stone Castle Walls: Heavily reinforced stone walls that can withstand lots of damage.
  • Crystal Mine: A hearty supply of crystals hidden even deeper underground. Lets you build Advanced Combat Facility and Wizard Tower, and gives you a number of crystals equal to 10% of your gold bonus at the end of each wave.
  • Advanced Combat Facility: Addon to the Armory that uses advanced technology to create powerful war machines. Lets you hire Shredders.
  • Wizard Tower: Domicile that contains everything Wizards need to hone their powers. Lets you hire Wizards, and lets you buy Crossbow of Speed, Deflection Gladius, Axe of Regeneration, Mithril Maul, Executioner's Sword, Flail of Thrashing, Maul of the Titans, Orcbane, Adamantine Plate, Stoneskin Potions, and Templar Shield.

Equipment[]

Weapons[]

  • Shortsword: Small sword that damages enemies at close range. This is your starting weapon.
  • Crossbow: Basic ranged weapon that shoots arrows, letting you hit enemies from a distance. Costs 150 gold.
  • Battle Axe: Hefty axe that can damage multiple enemies in one swing, making it good for dealing with small clusters of enemies. Costs 250 gold.
  • Flail: Spiked ball on a chain that stuns enemies. Costs 600 gold.
  • Longsword: Longer sword that has a wider range and deals more damage than the Shortsword. Costs 1,200 gold.
  • Maul: Huge steel hammer that hits many enemies in one hit and stuns all enemies that it hits, but has slow attack speed. Costs 2,500 gold.
  • Crossbow of Speed: Advanced ranged weapon that shoots much faster and deals more damage than the standard Crossbow. Costs 5,000 gold.
  • Deflection of Gladius: Magical sword that reduces some of the damage you take from enemies. Costs 2,500 gold.
  • Axe of Regeneration: Magical axe that slowly restores your health over time as long as you have it equipped. Costs 4,000 gold.
  • Mithril Maul: Enhanced hammer that deals more damage than the standard Maul. Costs 10,000 gold.
  • Executioner's Sword: Even longer sword that has a much wider range and deals more damage than the Longsword. Costs 15,000 gold.
  • Flail of Thrashing: Enhanced flail that has two spiked balls on chains instead of just one, and they each deal more damage than the standard Flail. Costs 30,000 gold.
  • Maul of the Titans: Magical hammer that deals more damage than the Mithril Maul and generates a huge explosion every third time you swing it. Costs 50,000 gold.
  • Orcbane: Magical sword that deals massive damage and generates a magic blast every third time you swing it. Costs 80,000 gold.

Armors[]

  • Leather Armor: Reduces some of the damage you take from enemies, but reduces your movement speed a little. Costs 200 gold.
  • Chain Mail: Reduces more of the damage you take from enemies, but reduces your movement speed moderately. Costs 3,000 gold.
  • Full Plate: Reduces even more of the damage you take from enemies, but reduces your movement speed severely. Costs 10,000 gold.
  • Adamantine Plate: Reduces a huge amount of the damage you take from enemies and doesn't reduce your movement speed. Costs 50,000 gold.

Shields[]

  • Shield: Standard shield that reduces some of the damage you take from enemies, but can't be used while using a two-handed weapon (i.e. crossbows, mauls, or flails). Costs 400 gold.
  • Templar Shield: Stronger shield that reduces more of the damage you take from enemies, and can be used with any weapon. Costs 12,000 gold.

Magic Items[]

  • Fury Potion: Temporarily increases your attack speed and chances of landing a critical hit on enemies. Costs 150 gold.
  • Healing Potion: Instantly heals you to full health. Costs 1,000 gold.
  • Stoneskin Potion: Temporarily turns your skin to stone so you take much less damage from enemies. Costs 200 gold and 50 crystals.
  • Orb of Seeing: Unlocks the minimap, allowing you to see the location of any enemy at any time. Costs 1,000 gold.

Soldiers[]

  • Footman: Basic sword-wielding foot soldier that has decent health but does low damage. Costs 150 gold to hire.
  • Archer: Skilled sharpshooter that can attack enemies from a distance and does decent damage, but has low health. Costs 250 gold to hire.
  • Knight: Noble broadsword-wielding warrior that has high health and does heavy damage, and also moves faster than the other soldier types. Costs 1,500 gold to hire.
  • Wizard: Wise magician that can attack enemies from a distance with magic bolts which deal very heavy damage, and has decent health. Costs 1,500 gold and 100 crystals to hire.
  • Shredder: Huge tank-like machine equipped with a spinning blade that deals heavy damage, and has very high health. Costs 8,500 gold and 400 crystals to hire.

Enemies[]

  • Orc Grunt: Basic orc that attacks with a hammer. Does low damage and has low health. First appears on Wave 1.
  • Orc Raider: Stronger orc that attacks with two axes. Does massive damage to unarmored players, has more health, and moves faster than an Orc Grunt. First appears on Wave 3.
  • Goblin Bomber: Small, weak enemy that carries a bomb. Has very low health but self-destructs if he makes contact with you or a barricade, dealing heavy damage. First appears on Wave 7.
  • Orc Soldier: Armored orc that wears armor and attacks with a morning star. Moves slowly but has high health and deals heavy damage. First appears on Wave 9.
  • Ogre: Large enemy that deals heavy damage with his fists and has very high health, displayed with a health bar. First appears on Wave 19.
  • Orc Wizard: Magic-using orc that shoots magic blasts at you from a distance. Does moderate damage and has high health. First appears on Wave 25.
  • Ogre Soldier: Stronger ogre that wears armor and attacks with a giant sword. Deals very heavy damage and has insanely high health, displayed with a health bar. First appears on Wave 40.
  • Orc Titan: Gargantuan orc that attacks with a giant club. Deals massive damage and has ludicrously high health, displayed by a health bar. Appears on Wave 50 as the final boss of the game.

Strategy[]

  • As your only objectives are to survive and defeat each wave of enemies, survivability becomes your top priority. Lost health can normally only be regained by completing the wave or leveling up.
  • Hitting most enemies will stun them for a very short time, during which they can't move or attack. Constantly hitting them will effectively stunlock them until you either stop hitting them or they die.
  • Make sure to not forget to pick up coins, as they will despawn after some time.
  • The Crossbow comes in handy for dealing with enemies too dangerous to get close to early on, namely Orc Raiders and Goblin Bombers.
  • Once you build the Alchemist Lab, you can buy full heals for 1000 gold each.
  • Your progress gets saved each time you complete 5 waves, or whenever you level up.
  • The Battle Axe serves as an excellent upgrade to the Short Sword, able to deal triple the damage to more enemies at once. It is best to hold onto this weapon until you can upgrade to the 2nd axe in the game.
  • Investing in the Fast Run skill will allow you to kite enemies very well and not get hit much. It also compensates for the move speed reduction of heavy armor. While Nimble also reduces the penalty, it has no affect when you aren't wearing armor. There's not much point to combine both either, as you can already outrun all enemies with Fast Run III.
  • Investing in Shield and Armor Expertise will make you take less damage without having to spend gold upgrading from the Shield and Leather armor respectively. It also makes Chainmail and Full Plate conversely more worth investing in the later waves.
  • Maxing out the Critical Hit skill will make all melee weapons significantly more capable(i.e. a Short Sword can hit as hard as a Long Sword and a Battle axe can hit harder than a Flail of Thrashing), but ranged weapons won't be affected. Maxing out a weapon's respective Expertise skill will only improve them further, increasing damage per level and granting increased swing speed when mastered.
  • The Cleaver skill gives all melees an AOE bonus on top of their innate ability to cleave, making non cleave weapons good at crowd control and cleave weapons great at it. Does not affect ranged weapons.
  • The Axe of Regeneration is an amazing survival utility and a decent weapon. Passively regenerating your health over time, your health bar is no longer a ticking timer that goes down with every hit you take. While it only has a modest damage of 45 and a cleave of 3, it can carry you to the final boss with the right skill setup. With Critical Hit V, Axe Expertise mastered, Fast Run III, Shield/Armor Expertise mastered, and Cleaver III-V, you can withstand pretty much anything they throw at you (even on Elite mode). This is assuming you are also upgrading your armor and shield whenever possible and making an effort to avoid getting hit too much. You might not kill enemies the fastest, but you can be pretty confident that you'll be the one who survives.
  • Upgrading Walls will mitigate the threat posed by Goblin Bombers, as they will be blowing up on the wall instead of you.
  • In terms of friendly units, footmen can be a cheap means of distracting enemies for you to cut down early on. Archers, Knights, and Wizards frankly aren't worth it because they don't have the dps and durability to be much help for what they cost. However, Shredders can be very useful as damage sponges and fodder killers (on Normal mode). They are the only units that don't need your constant protection for most of the game.
  • On Elite mode, all enemies deal much more damage and can even decimate Shredders in several seconds. This makes all friendly units a waste of gold and crystals in the mid-late game. You are better off saving the gold to upgrade defenses and your own gear. Even with the best possible protection, Ogres and Ogre Soldiers can still pose a threat in groups.
  • The Orc Titan is the only enemy (aside from Goblin Bombers) that cannot be stunlocked. He also has far greater reach than other enemies and his attack deals damage in a radius in front of him. The best way to fight him (especially on Elite mode) is to run sideways past his left side (the one without the club), while swinging your melee as you run past. If done right, you can land at least 3-4 hit into his side/back without being hit once yourself. Make sure to take out the threatening enemies in the wave first, namely the Goblin Bombers, Orc Soldiers, Orc Wizards, Ogres, and Ogre Soldiers in order to better focus on the boss. Even after taking them all out, there is still a constant stream of Orc Raiders that will keep coming at you for several more minutes. However, they are a mere nuisance by this point. Simply take them out quickly if they get in your way of kiting the Titan. If you aren't great at dodging, the Axe of Regeneration will help you recover from any hits you take (especially with max damage reduction). If you are fine with forgoing the extra protection of Adamantine Plate and are happy with just Full Plate/Templar Shield, you could save the gold for the final wave and buy the Orcbane sword to kill the boss much faster. Even without investing in Sword Expertise, it will beat any other melee weapon in terms of dps.