Flash Gaming Wiki
Flash Gaming Wiki

Knightmare Tower is an action game by Canadian indie developer Juicy Beast Studio, which was originally released in Flash, then ported on iOS on August 1, 2013 and on Windows, OS X, and Linux on June 16, 2014. It stars a rocket-riding knight who goes on a quest to fly himself up a monster-infested tower in order to free the ten princesses who are being held captive there.

Although Flash was discontinued on January 12 2021, Knightmare Tower is still playable through BlueMaxima’s Flashpoint as well as the Newgrounds Player.

Description[]

"Break through ceilings, rescue princesses and escape boiling lava as you slash your way to the top of the Knightmare Tower!" ― Official description

Features[]

  • Campaign and Survival modes
  • 10 princesses to rescue, all daughters of the same King (yeah, even that last one)
  • Tons of upgrades, including visually changing armors, swords and boots
  • 1 epic boss battle
  • 70 quests to complete
  • 50+ different monsters to slice up
  • 3 legendary monsters that can be summoned with special horns
  • Giant bombs that blow apart every monsters around you
  • Potions that make you super strong
  • Rideable rockets
  • Soundtrack by HyperDuck Soundworks (Scrolls, Dust: An Elysian Tail)

Controls[]

Mouse Controls[]

  • Mouse Movement: Move around
  • Left Click: Dash downward

Keyboard Controls[]

  • Left/Right: Move around
  • Down: Dash downward

Gameplay[]

The main campaign of Knightmare Tower starts you off at the bottom of the tower, where you're tasked with igniting the knight's rocket for launch - ideally, you should try to launch the rocket when the launch meter's needle is as close to the top as possible. Once the rocket is launched, you will continuously fly upward but must keep your speed up in order to be able to keep flying and outrace the rising lava that comes up from below. Keeping your speed up is as simple as slamming down on enemies and powerups that appear as you progress up the tower, but be wary of the enemy monsters - there are many different varieties of them, and they each attack in different ways! The game ends once you run out of health from enemies' attacks or fail to maintain enough speed to avoid being burned by the rising lava; afterwards, you can use the gold you earned from your run to buy upgrades that can help you get further up the tower. The game also has a series of quests to be completed (or you can simply skip them in exchange for gold) - the ultimate goal of the game is to complete all of the quests so you can earn the special key needed to access the final boss battle located at the top of the tower's 11th floor. After beating the boss battle, you unlock the endless Survival mode which has its own set of quests to complete.

List of Quests[]

Campaign Mode[]

  • Split apart a total of 75 monsters!
  • Perform a perfect launch!
  • Reach 500 meters in the tower!
  • Earn a total of 1,500 gold!
  • Survive for 25 seconds without dashing in a single launch!
  • Cover a distance of 1,000 meters without falling down the tower!
  • Collect a total of 15 items!
  • Perform a total of 2 perfect launches!
  • Earn 2,500 gold in one launch!
  • Drink a total of 5 potions!
  • Keep your speed bonus on level 1 for 10 seconds straight!
  • Split apart 25 monsters in a row without getting hit!
  • Take out a total of 10 monsters with bombs!
  • Reach 1,000 meters in less than 40 seconds!
  • Go faster than the current mark on your speed meter! (appears three times)
  • Kill 10 monsters without dashing!
  • Split apart 25 monsters while under the effects of a potion in a single launch!
  • Catch a total of 3 Juicy Beasts!
  • Collect 8 items in a single launch!
  • Split apart a total of 250 monsters!
  • Perform 2 perfect launches in a row!
  • Cover a distance of 2,250 meters without falling down the tower!
  • Reach 3,500 meters in less than 50 seconds!
  • Take out 7 monsters with bombs in a single launch!
  • Keep your speed bonus on level 2 for 15 seconds straight!
  • Call a total of 3 Legendary Monsters with horns!
  • Split apart 50 monsters in a row without getting hit!
  • Perform a total of 4 perfect launches!
  • Reach 7,500 meters in less than 75 seconds!
  • Survive 35 seconds without dashing in a single launch!
  • Split apart 125 monsters while under the effects of a potion!
  • Defeat at least 2 of the 3 Critter Kings!
  • Take out a total of 30 monsters with bombs!
  • Earn 20,000 gold in one launch!
  • Cover a distance of 5,250 meters without falling down the tower!
  • Collect a total of 35 items!
  • Keep your speed bonus on level 3 for 20 seconds straight!

Survival Mode[]

  • Break through 2 ceilings in a single launch!
  • Take out a total of 25 monsters with bombs!
  • Split apart a total of 750 monsters!
  • Keep your speed bonus on level 4 for 25 seconds straight!
  • Drink 3 potions in a single launch!
  • Cover a distance of 7,500 meters without falling down the tower!
  • Kill 10 monsters without dashing!
  • Break through a total of 10 ceilings!
  • Defeat both King Ribbles!
  • Go faster than the current mark on your speed meter! (appears twice)
  • Defeat all three King Critters!
  • Collect a total of 50 items!
  • Reach 10,000 meters in less than 60 seconds!
  • Earn a total of 100,000 gold!
  • Catch a total of 8 Juicy Beasts!
  • Defeat King Tryoshka in his entirety!
  • Perform a total of 5 perfect launches!
  • Keep your speed bonus on level 5 for 30 seconds straight!
  • Earn 55,000 gold in one launch!
  • Collect 25 items in one launch!
  • Break through 5 ceilings in a single launch!
  • Split apart 50 monsters while under the effects of a potion in a single launch!
  • Collect 3 Juicy Beasts in a single launch!
  • Cover a distance of 15,000 meters without falling down the tower!
  • Reach 20,000 meters in less than 90 seconds!
  • Survive for 30 seconds without dashing in a single launch!
  • Take out 15 monsters with bombs in a single launch!
  • Split apart 75 monsters in a row without getting hit!

Items[]

Items are power-ups that sometimes spawn from defeated enemies or just out of thin air at random. Collecting them gives

  • Life Up: Restores one health point. Available from the start of the game.
  • Sack of Coins: Gives you extra gold. Comes in four different sizes. Unlocked by saving the 1st princess.
  • Level 1 Bomb: Deals some damage to all enemies onscreen. Unlocked by saving the 2nd princess.
  • Potion: Gives you various magical effects; more effects can be unlocked in the Potions section of the shop. Unlocked by saving the 3rd princess.
  • Juicy Beast: Spawns rarely, but gives you several items if you catch it. Unlocked by saving the 4th princess.
  • Level 1 Horn: Summons the legendary monster, King Tryoshka. Unlocked by saving the 5th princess.
  • Level 2 Bomb: Deals more damage to all enemies onscreen. Unlocked by saving the 6th princess.
  • Level 2 Horn: Summons the legendary monster, King Ribbles. Unlocked by saving the 7th princess.
  • Double Life Up: Restores two health points. Unlocked by saving the 8th princess.
  • Level 3 Horn: Summons the legendary monster, King Critters. Unlocked by saving the 9th princess.
  • Level 3 Bomb: Deals even more damage to all enemies onscreen. Unlocked by saving the 10th princess.

Shop[]

Armory[]

The Armory upgrades let you improve your character's attributes so you can get further up the tower.

Armors[]

Better armors give you higher health.

  • Tin Armor: Gives you three health points. This is your starting armor.
  • Iron Armor: Gives you four health points. Costs 950 gold.
  • Steel Armor: Gives you five health points. Costs 2,850 gold.
  • Reinforced Steel Armor: Gives you six health points. Costs 7,500 gold.
  • Silver Armor: Gives you seven health points. Costs 18,000 gold.
  • Black Silver Armor: Gives you eight health points. Costs 38,000 gold.
  • Gold Armor: Gives you nine health points. Costs 95,000 gold.

Swords[]

Better swords make your attacks deal more damage to enemies.

  • Wooden Sword: Does one damage point to enemies. This is your starting sword.
  • Iron Sword: Does 2 damage points to enemies. Costs 1,250 gold.
  • Broadsword: Does 3 damage points to enemies. Costs 1,250 gold.
  • Gilded Broadsword: Does 4 damage points to enemies. Costs 10,000 gold.
  • Scimitar: Does 5 damage points to enemies. Costs 24,000 gold.
  • Megasword: Does 6 damage points to enemies. Costs 50,000 gold.
  • Gold Megasword: Does 7 damage points to enemies. Costs 125,000 gold.

Boots[]

Better boots let you move and attack faster.

  • Leather Boots: Give you average movement speed. These are your starting boots.
  • White Leather Boots: Gives you a little more movement speed. Costs 1,150 gold.
  • Iron Boots: Gives you some more movement speed. Costs 3,500 gold.
  • Steel Boots: Gives you even more movement speed. Costs 9,250 gold.
  • Silver Boots: Gives you a lot more movement speed. Costs 22,000 gold.
  • Black Silver Boots: Gives you a very lot more movement speed. Costs 46,000 gold.
  • Gold Boots: Gives you immensely more movement speed. Costs 115,000 gold.

Rockets[]

Better rockets let you gain more speed when launching yourself up the tower.

  • Wooden Rocket: Gives you average launch speed. This is your starting rocket.
  • Tin Rocket: Gives you a little more launch speed. Costs 1,050 gold.
  • Iron Rocket: Gives you some more launch speed. Costs 3,150 gold.
  • Steel Rocket: Gives you even more launch speed. Costs 8,500 gold.
  • Silver Rocket: Gives you a lot more launch speed. Costs 20,000 gold.
  • Black Silver Rocket: Gives you a very lot more launch speed. Costs 42,000 gold.
  • Gold Rocket: Gives you immensely more launch speed. Costs 105,000 gold.

Accessories[]

The Accessory upgrades let you unlock benefits that can help you out in various ways.

Luck[]

Better luck lets you earn more gold from defeated enemies.

  • Rusty Horseshoe: Gives you the normal amount of luck in finding gold. This is your starting luck.
  • Copper Horseshoe: Gives you a little extra gold. Costs 850 gold.
  • Bronze Horseshoe: Gives you some more extra gold. Costs 2,500 gold.
  • Iron Horseshoe: Gives you even more extra gold. Costs 7,000 gold.
  • Steel Horseshoe: Gives you a lot more extra gold. Costs 16,000 gold.
  • Silver Horseshoe: Gives you a very lot more gold. Costs 34,000 gold.
  • Gold Horseshoe: Gives you immensely more gold. Costs 85,000 gold.

Extraction[]

Better extraction lets you gain more speed by defeating enemies.

  • Extraction Level 1: Lets you extract 1 unit of speed from enemies. This is your starting extraction level.
  • Extraction Level 2: Lets you extract 2 units of speed from enemies. Costs 1,150 gold.
  • Extraction Level 3: Lets you extract 3 units of speed from enemies. Costs 3,500 gold.
  • Extraction Level 4: Lets you extract 4 units of speed speed from enemies. Costs 9,250 gold.
  • Extraction Level 5: Lets you extract 5 units of speed from enemies. Costs 22,000 gold.
  • Extraction Level 6: Lets you extract 6 units of speed from enemies. Costs 46,000 gold.
  • Extraction Level 7: Lets you extract 7 units of speed from enemies. Costs 115,000 gold.

Oil[]

Better oil lets you lose less speed from air friction as you ascend the tower.

  • Tiny Oil Can: Gives you little air resistance. This is your starting oil.
  • Small Oil Can: Gives you a little more air resistance. Costs 950 gold.
  • Medium Oil Can: Gives you some more air resistance. Costs 2,850 gold.
  • Medium-Large Oil Can: Gives you even more air resistance. Costs 7,500 gold.
  • Large Oil Can: Gives you a lot more air resistance. Costs 18,000 gold.
  • Extra-Large Oil Can: Gives you a very lot more air resistance. Costs 38,000 gold.
  • Huge Oil Can: Gives you immensely more air resistance. Costs 95,000 gold.

Speed Bonus Meters[]

Better speed bonus meters let you reach higher speed bonuses to be applied when extracting speed from defeated enemies.

  • Bonus Level 1 (Cyan Meter): Lets you reach a maximum speed bonus of 1. This is your starting speed bonus meter.
  • Bonus Level 2 (Purple Meter): Lets you reach a maximum speed bonus of 2. Costs 1,050 gold.
  • Bonus Level 3 (Pink Meter): Lets you reach a maximum speed bonus of 3. Costs 3,150 gold.
  • Bonus Level 4 (Red Meter): Lets you reach a maximum speed bonus of 4. Costs 8,500 gold.
  • Bonus Level 5 (Orange Meter): Lets you reach a maximum speed bonus of 5. Costs 20,000 gold.
  • Bonus Level 6 (Yellow Meter): Lets you reach a maximum speed bonus of 6. Costs 42,000 gold.
  • Bonus Level 7 (White Meter): Lets you reach a maximum speed bonus of 7. Costs 105,000 gold.

Potions[]

The Potions upgrades give enemies a chance to drop a potion that gives you mystical effects upon consumption. Each upgrade adds a new effect to the potion. To unlock these upgrades, you first have to save the 3rd princess.

  • Haste: Boosts your movement and attack speed. Costs 1,000 gold.
  • Leech: Increases your speed extraction power. Costs 3,000 gold.
  • Levitate: Prevents you from falling down the tower. Costs 7,000 gold.
  • Enchant: Buffs your attack power. Costs 15,000 gold.
  • Harden: Makes you invincible. Costs 31,000 gold.
  • Ghost: Makes you unaffected by air friction. Costs 63,000 gold.
  • ???: Turns you into Burrito Bison and makes your attacks generate small explosions, damaging all nearby enemies on top of the one you hit. Costs 200,000 gold.

Enemies[]

  • Goblins: Humanoid enemies that leap up at you from below but can’t hurt you.
    • Yellow Goblin: Has 1 HP. First appears on the 1st floor.
    • Blue Goblin: Has 2 HP. First appears on the 2nd floor.
    • Green Goblin: Has 3 HP. First appears on the 3rd floor.
    • Purple Goblin: Has 4 HP. First appears on the 4th floor.
    • Red Goblin: Has 5 HP. First appears on the 8th floor.
    • Dark Goblin: Has 6 HP. First appears on the 10th floor.
  • Boulders: Living stones that act similar to Goblins, but at the peak of their jump they briefly grow spikes before falling down. Hitting a Boulder while its spikes are out will hurt you.
    • Boulder: Has 1 HP. First appears on the 1st floor.
    • Big Boulder: Has 3 HP. First appears on the 4th floor.
    • Mega Boulder: Has 6 HP. First appears on the 7th floor.
  • Bats: Harmless creatures that fly across the screen.
    • Fluffbat: Has 1 HP. First appears on the 1st floor.
    • Fuzzbat: Has 2 HP. First appears on the 3rd floor.
    • Furbat: Has 3 HP. First appears on the 6th floor.
    • Freakbat: Has 4 HP. First appears on the 7th floor.
    • Frightbat: Has 5 HP. First appears on the 9th floor.
    • Fearbat: Has 6 HP. First appears on the 11th floor.
  • Peepers: Flying one-eyed monsters with nozzles on their heads that let them shoot projectiles upward. The nozzles can be aimed either to the left, to the right, or straight up.
    • Brown Peeper: Has one nozzle on its head, letting it shoot in one direction. Has 3 HP. First appears on the 2nd floor.
    • Red Peeper: Has two nozzles on its head, letting it shoot in two directions at a time. Has 5 HP. First appears on the 5th floor.
    • Dark Peeper: Has three nozzles on its head, letting it shoot in all three directions at a time. Has 7 HP. First appears on the 9th floor.
  • Imps: Little flying demons that hover in place and sometimes grow spikes on the tops of their heads. Hitting an Imp while its spikes are out will hurt you.
    • Spiny Imp: Has 6 HP. First appears on the 3rd floor.
    • Spiny Devil: Has 10 HP. First appears on the 6th floor.
    • Spiny Demon: Has 14 HP. First appears on the 9th floor.
  • Dragons: Flying monsters that hover on one side of the screen and spit fireballs straight ahead.
    • Dragon: Spits two fireballs at a time. Has 6 HP. First appears on the 4th floor.
    • Elder Dragon: Spits three fireballs at a time. Has 10 HP. First appears on the 9th floor.
    • Master Dragon: Spits four fireballs at a time. Has 14 HP. First appears on the 11th floor.
  • Stone Snakes: Giant flying snakes made of stone that continuously fly back and forth across the screen until defeated. Only their heads are vulnerable to your attacks; the other segments of their bodies are spiny and will hurt you on contact.
    • Boulderdash: Has five segments in its body. Has 6 HP. First appears on the 5th floor.
    • Boulderdoom: Has seven segments in its body. Has 14 HP. First appears on the 8th floor.
  • Wisps: Flying creatures that hover in place and sometimes spit fireballs aimed directly at you.
    • Fire Wisp: Spits two fireballs at a time. Has 5 HP. First appears on the 6th floor.
    • Blaze Wisp: Spits three fireballs at a time. Has 7 HP. First appears on the 10th floor.
  • Skeletons: Undead magicians that fly around at the bottom of the screen and sometimes shoot a solid laser beam upward.
    • Skeleton: Has 5 HP. First appears on the 7th floor.
    • Super Skeleton: Fires a bigger laser than the ones fired by normal Skeletons. Has 8 HP. First appears on 10th level.
  • Wizards: Powerful spellcasters that appear in a random location on the screen, summon a group of stones, send those stones flying in all directions, and then teleport to a new spot to repeat the cycle.
    • Stone Wizard: Summons five stones at a time. Has 7 HP. First appears on the 8th floor.
    • Stone Sorcerer: Summons six stones at a time. Has 14 HP. First appears on the 11th floor.
  • Armaments: The weapons used by the Evil Being’s war machine. They only appear during the final battle.
    • Spiky Mine: Explodes if you collide with it.
    • Basic Cannon: Sometimes shoots a cannonball upwards and can be aimed either to the left, to the right, or straight upward. Has 7 HP.
    • Double Cannon: A stronger Basic Cannon that can fire in two directions at the same time. Has 14 HP.
    • Triple Cannon: An even stronger Basic Cannon that can fire in three directions at the same time. Has 21 HP.
    • Homing Cannon: Sometimes shoots a cannonball aimed directly at you. Has 7 HP.
    • Homing Cannon 2.0: A stronger Homing Cannon that shoots two cannonballs in quick succession. Has 14 HP.
    • Homing Cannon 3.0: An even stronger Homing Cannon that shoots three cannonballs in quick succession. Has 21 HP.
    • Laser Cannon: Sometimes fires a laser upwards. Has 14 HP.
    • Big Laser Cannon: A stronger Laser Cannon that fires a bigger laser than the ones fired by normal Laser Cannons. Has 21 HP.

The Final Battle[]

After you rescue all 10 princesses and complete every quest in the campaign mode, you can break through the ceiling of the 11th floor and confront the Evil Being, an angry little man piloting a giant war machine that scales the walls of the tower. For the most of the battle, the Evil Being summons Spiky Mines and various cannon types from the various openings of his machine to try to take you down; the battle takes part across three different phases, and the Evil Being will summon more powerful cannon types as the battle progresses. Sometimes, the Evil Being will emerge in one of the openings himself to scream at you - this is your chance to hit him as many times as you can before he retreats back into his machine! When he's low on health, the Evil Being will summon a big, indestructible turret that shoots huge waves of projectiles in various patterns.

Phase 1[]

In this phase, the Evil Being summons Spiky Mines and Basic Cannons, and occasionally summons big groups of Homing Cannons. When the Evil Being emerges from one of the machine's openings, he stays there for a while before going back in. When the indestructible turret emerges, it fires projectiles in simple patterns that are easy to dodge.

Phase 2[]

The Evil Being begins this phase by summoning a big group of Laser Cannons, along with a Bomb to help get rid of them faster. Afterwards, he resumes his normal attack patterns but summons Double Cannons and Homing Cannon 2.0s in place of the Basic Cannons and Homing Cannons from the first phase. When the Evil Being emerges from one of the machine's openings, he stays there for a shorter amount of time before going back in. When the indestructible turret emerges, it fires projectiles in somewhat difficult patterns that are a little trickier to dodge.

Phase 3[]

The Evil Being begins this phase by summoning a big group of Big Laser Cannons, along with a Bomb. Afterwards, he resumes his normal attack patterns but summons Triple Cannons and Homing Cannon 3.0s in place of the Double Cannons and Homing Cannon 2.0s from the second phase. When the Evil Being emerges from one of the machine's openings, he only stays there for very brief amount of time before going back in. When the indestructible turret emerges, it fires projectiles in really challenging patterns that can be annoying to dodge.