Note: This game is a tiny Flash amusement based on World of Warcraft. You can find a lot of similar information in the [of Warcraft universe guide].
Main display Edit
The upper left-hand corner displays:
- your current level
- your current/maximum Health
- your current/maximum Energy
The upper right-hand corner contains the mute button and the menu button.
The lower right-hand corner has three icons:
Talents screen Edit
There are two types of talents: Fury and Magic. Each has two paths of skills.
If a skill is highlighted, then you possess it. If it's faded, you don't. If it has a green border, that means you have a skill point, and are permitted to get that skill.
More about skills can be found below.
Character screen Edit
This screen displays:
- all weapons and armor and such that you're wearing or have equipped
- your stats
- your current level
- your armor, melee, and ranged stats
Backpack screen Edit
This screen displays all items you have, up to a maximum of 16 items. It also shows your gold.
To equip an item, click on it from your backpack. If you're at a store, clicking an item in your backpack will sell the item.
Classes, skills, and so forth.
When you begin the game, you may select from one of four classes.
|Warriors are the melee-centered class. These characters are as tough as nails and masters of weaponry and tactics. The special abilities of the warrior are naturally combat-oriented.||12||10||9||9||Heroic Strike|
|At home in the shadows and skilled at disappearing from sight, the Rogues of Azeroth are most comfortable when acting in the background. Twisting events to their favor, striking only when advantage is greatest: this is where a Rogue excels.||10||9||9||12||Cruelty|
|Priests lead the many faiths spread throughout the disparate lands of the world of Azeroth. In Kalimdor, Night Elf Priestesses revere the moon goddess Elune, while Dwarven priests in Khaz Modan deliver the message of the Light to their people.||9||12||10||9||Mark of the Wild|
|The Mages of Warcraft once centered their powers within the mageocracy of Dalaran. After that kingdom's destruction by the Burning Legion the arcane arts spread to the far corners of the world.||9||9||12||10||Lash of Pain|
- Strength: Increases physical damage.
- Stamina: Increases Health.
- Agility: Increases Energy and critical chance.
- Intellect: Increases magical damage.
Items with a * by them are that number per level. For example, Heroic Strike increases melee damage by 4 at level 1, 8 at level 2, 12 at level 3, and so on.
|Fury||Heroic Strike||[purchase]||25 Energy||A strong attack that increases melee damage by 4* and causes a high amount of threat.|
|Fury||Bloodrage||Heroic Strike||20% base Health||Generates 20 Energy at the cost of 20% of your base Health.|
|Fury||Pummel||Bloodrage||30 Energy||Pummel the target for 6* damage and silence all spells for the next 2 rounds.|
|Fury||Charge||Pummel||20 Energy||Charge an enemy for 8* damage, and stun it for the next round. Can only be used in the beginning of a fight.|
|Fury||Execute||Charge||100% Energy||Executes the enemy for 10* damage plus 1* extra damage for every point of Energy. Enemy health must be at 30% or less.|
|Fury||Cruelty||[purchase]||n/a||Increases your chance to get a critical strike with all attacks by 5%.|
|Fury||Retaliation||Cruelty||n/a||10% chance to instantly counterattack any enemy that strikes you.|
|Fury||Cold Blood||Retaliation||25 Energy||When activated, increases the critical strike chance of your next attack by 100%.|
|Fury||Vigor||Cold Blood||n/a||Increases your maximum Energy by 20.|
|Fury||Adrenaline Rush||Vigor||n/a||Regenerates 20% of your Energy every round for 5 rounds. Can only be used once per battle.|
|Magic||Mark of the Wild||[purchase]||n/a||Increases your armor by 30*.|
|Magic||Renew||Mark of the Wild||30 Energy||Heals you of 30* damage over 5 rounds.|
|Magic||Heal||Renew||45 Energy||Instantly heals you of 60* damage.|
|Magic||Power Word: Shield||Heal||55 Energy||Shields you, absorbing 80* damage. Lasts 5 rounds. Once shielded, you cannot be shielded again for 5 rounds.|
|Magic||Polymorph||Power Word: Shield||50 Energy||Transforms the enemy into a sheep for up to 10 rounds or until damage is caused. As a sheep, the enemy cannot attack.|
|Magic||Lash of Pain||[purchase]||20 Energy||An instant attack that lashes the target, causing 8* Shadow damage.|
|Magic||Drain Life||Lash of Pain||25 Energy||Transfers 6* Health from the target to you.|
|Magic||Frost Nova||Drain Life||45 Energy||Blasts the enemy for 2* to 4* Frost damage and freezes them in place for 2 rounds. Enemy cannot attack when frozen.|
|Magic||Blood Pact||Frost Nova||n/a||Increases your Health by 15%.|
|Magic||Pyroblast||Blood Pact||55 Energy||Hurls an immense fiery boulder that causes 30* to 66* Fire damage. Takes three rounds to cast.|
The number indicates how much XP you need to get to that level.
Each level you gain gives you one skill point.
The areas of Murloc RPG, and what they have in each screen of the area.
Camp Brakil Edit
From left to right:
- Fisherman Kagle: questgiver.
- Starting point, plus restore point if Murk dies.
- Ketchin: questgiver, after "Mild Spices": shop.
- Blacksmith Frazzak
- Gottum: questgiver.
- Lekon: questgiver.
Inside the chief's tent
- Chief Brakil: questgiver.
Elwynn Forest Edit
- Equivalent-level random encounters with Young Forest Wolves.
- Next-level random encounters with Young Forest Wolves. Encounters here are equal to two levels higher than your level.
- Highest-level random encounters with Young Forest Wolves.
- Set the dynamite here to enter the mines.
- Feronius the Ferocious: for the "Mild Spices" quest.
- Krakho the Salesman: shop
- Guzbo the Engineer: travel
- Blacksmith Frazzak, Camp Brakil:
- Worn Shortsword
- Small Shield
- Tarnished Chain Vest
- Tarnished Chain Leggings
- Ketchin, Camp Brakil (after Mild Spices quest):
- Spiced Wolf Meat
- Krakho the Salesman, Elwynn Forest:
- Mild Spices
- Magic Dust
- Goblin Dynamite
You get 100 XP per level of the creature you killed.
You cannot evade quest encounters, only random encounters. For example, you can't evade Feronius the Ferocious, but you can evade other wolves.
To attack a monster, run into it on the screen. You will then be taken to the attack screen:
The upper left-hand corner shows the same information as when you are not fighting:
- your current level
- your current/maximum Health
- your current/maximum Energy
The upper right-hand corner displays similar information for the monster you're attacking:
- its level
- its current/maximum Health
- its current Energy
In the bottom left-hand corner, you have five options:
- Attack, using whatever weapon you may have wielded.
- Use a skill.
- Cast a spell.
- Use an item.
- Attempt to escape.
Attacking is turn-based.
If you are killed, you are sent to the nearest restore point:
If you defeat the monster, you see four new items on the screen:
- On the left, you see:
- your current level
- how much XP the monster was worth
- how many XP you need to gain a level
- how many talent points you have
- a button to continue
- In the middle are things the monster dropped.
- On the right is your backpack.
- At the bottom is a graphical representation of your current XP versus the max for that level.
A yellow exclamation mark above an NPC's head indicates a quest.
A grey question mark indicates you have taken, but not completed, the quest.
A yellow question mark indicates that the quest is complete.
Teleportation Rune Edit
You need to get a teleportation rune so Lekon the Mage can open a portal.
Go to the goblin salesman and buy 2 goblin dynamites. Go back to the mine's entrance and use one of the dynamites.
You will encounter 5 kobold miners, then Fagnus the Mage.
When he's dead, use the second dynamite on the chest, and get a mace.
Return to Lekon. He will create a portal. Entering the portal will end your game, so be sure to save your game a lot before you enter.
Stranglethorn Vale (STV) Edit
To get here, go to the far right, and step into the transporter.
Gurubashi Arena Edit
Talk to Short John Mithril about entering the games, then fight Men'rok. As a reward, you get the weapon Destiny.
Arena Opponents Edit
- Cathy the Human Mage
- Beardon the Dwarf Priest
- Felva the Undead Rogue
- Archaic the Gnome Warlock
- Littlefoot the Tauren Shaman
- Azzima the Troll Hunter
- Sheila the Night Elf Druid
- Helm the Human Paladin
It's like the arena, but you have to defeat the high priestesses:
- Jeklik the bat
- Venoxis the snaker
- Mar'li the spider
- Arlokk the panther
Hakkar and Gahz'ranka are exceptions (but they also defeatable).
Falthir is a troll, who is in a cage far right in Zul'Gurub. Release him with a stick of dynamite.
After his release, he will be in STV, two screens to the right of the Arena, with his brother Zunkil.
Zunkil asks you to go back to Zul'Gurub and slay Hakkar the Soulflayer.
Felva the Rogue Edit
You must meet her three times before she'll talk to you.
- She will be one screen to the right of Falthir the freed troll.
- She will be the first screen in Zul'Gurub. Enter from the right side to see her.
- She will be two screens to the right of Falthir.
Note: You can still see her if you've killed the rogue in the arena.
On the third time that she spots you she talks to you, She says: She's seen you in the arena and you're really good. She wants you to kill a goblin - the one that goes on and on about a really big dragon in Azeroth. At this point she teaches you the ambush skill - you don't actually have to bother with the rest of it.
Go back to where Jeklok is in STV. Equip a dagger, and talk to him, you'll enter a battle with him, simply Cold Blood + Ambush him and he drops a necklace that's got some Agility on it. If you walk to the second screen right of the Troll, she reappears again and takes the neckpiece of you and gives you 10 gold. If you'd rather keep the necklace, you have to avoid that part of the jungle from now on as there's no 'screw you, I want the necklace' option.
Anyway, you now have access to the Ambush skill - it appears as the last icon in the skills menu that was blank until now. You have to wield a dagger to use it, can only use it on your first attack.
Notes and hints Edit
Harpy - rare spawn Edit
While attacking a tiger or gorilla in STV, you may instead fight a harpy. Be sure to kill it without it taking a turn, or else it might run away. It drops Benediction, a +16 to intellect staff that sells for a little over 4 gold. Freeze/stun skills will help you catch the harpy.
Gahz'ranka, the fish beast Edit
To find Gahz'ranka, enter the final bridge screen in Zul Gurub from either side. You have around a 1% chance of finding him without a lucky fishing hat equipped. If you have the Lucky Fishing Hat equipped, it's about a 15% chance to find him.
If you have the sound on, you'll hear a roar. Walk onto the bridge, and Murk will say, "What was that...?" Then the fight starts.
This is a randomly triggered event, meaning you might have to leave then center the screen many times before you meet the fish monster.
Gahz'ranka isn't a hard fight. Use your normal strategy and it should work. Once he dies he drops Furor's Eyepatch, a head piece with 30 agility.
A Great Dragon in Azeroth - Onyxia Edit
You have to have freed Falthir to find Onyxia. Further, you have to be level 20 or above. This is because Falthir sells various objects once freed. One of these is a 'Blood Talisman'. It's not great, but many people don't have anything else in the trinket slot, so 4 Stamina is better than nothing. It has a minimum level of twenty and cost 55gold. Buy this trinket and equip it.
Once you have the trinket, go back to the goblin transporter, return to the Jasperdine mine. Go all the way to the last screen, the part where you fought Fangus with the chest at the back with the epic mace (candlestick) in it. If you have the talisman equipped, a fairly common random occurrence is a portal appearing at the end to Onyxia's Lair. You might have to leave and re-enter the screen a few times to trigger it. Go to the portal and press spacebar to enter Onyxia's Lair.
Onyxia is a big dragon who does a lot of damage. She is not immune to stuns, so simply use Frost Nova every 2 turns. When she dies, she drops the Ancient Cornerstone Grimoire: an off-hand, that instead of summoning a skeleton like it should, gives you 300 Intellect.
Miscellaneous information Edit
You regenerate Energy and Health at 20% of your maximum per second when out of battle.
The exchange rate is 100 copper to 1 silver, and 100 silver to 1 gold.