Protector is the first game in the Protector series by Undefined, released on February 4, 2008. This is a tower defense game that features 23 levels. It also has a direct sequel called Protector: Reclaiming the Throne.
Although Flash was discontinued on January 12 2021, Protector is still playable through BlueMaxima’s Flashpoint.
Skills can be used to increase the attack of your units. Skills are able to be bought with skill points, which are obtained by completing levels (1 point for every level completed, independent of score or lives). Each skill costs 1 skill point. However, since there are only 23 levels and 35 skills, not all of the skills can be bought at one time.
Units[]
This game gives you an arsenal of mages and dexers to help defend your base, each one possessing different powers. There are a total of 5 different basic units and 4 advanced units, which can be unlocked with skills. Each unit gains experience for damage caused and can be upgraded as they reach set amounts of experience. Depending on the type, units can be ranged or melee attackers; melee units can't attack flying enemies.
Red Mage: A master of fire magic who is capable of learning the secret to splash damage. Works well against slow-moving, clustered enemies.
Blue Mage: Uses cold attacks to slow enemies down. Highly effective in desert areas where most enemies are weak to cold.
Green Mage: A master of poison and disease who applies damage over time to enemies. Is great for maintaining damage dealt to enemies when placed just before and/or after other units that deal higher damage.
Purple Mage: Uses energy-based attacks and can debuff enemies' defense with electrocution. Most enemies can't resist energy attacks, and a fully leveled Purple Mage can fully negate elemental weaknesses with electrocution.
Dexer: A hardened war veteran who can deal great damage and further enhance his attacks with critical hits, though he has limited range due to being a melee unit.
Alchemist: Deals massive splash damage with his bombs, and has the potential to become even more powerful than a Red Mage in regards to splash damage as he levels up.
Archer: An excellent defense against flying enemies, able to shoot arrows at an amazing speed. Doesn't work so well against land-based enemies, though.
Necromancer: A master of death who has a very large range and use necrosis to buff his own damage output the more enemies he kills.
Paladin: A more powerful Dexer that can also use consecration to enable him to always hit an enemy's elemental weakness.
Specials[]
Specials are extra abilities your units can use to make their attacks even more powerful and useful against enemies. Most unit types have their own unique special.
Splash: Creates an explosion around the targeted enemy, dealing damage to other enemies near the original target. Used by Red Mages and Alchemists.
Slow: Reduces an enemy's movement speed. Used by Blue Mages.
Poison: Drains an enemy's health by a certain amount every second. Used by Green Mages.
Electrocution: Reduces an enemy's elemental defenses. Used by Purple Mages.
Anti-Air: Deals extra damage to flying enemies. Used by Archers.
Necrosis: Increases all damage dealt by the unit based on its kills. Used by Necromancers.
Consecration: Allows the unit's attacks to always hit an enemy's elemental weakness. Used by Paladins.
Critical: Provides a chance that the unit's attack will do triple damage. Used by Dexers.
List of Levels[]
There are a few levels with repeated names, including two medium, 40 waves, ominous shrines.
Easy Levels[]
Homegard Keep, 10 waves
Village of Shaven, 15 waves
Shoreview Inn, 20 waves
Village of Skipper, 20 waves
The Lighthouse, 40 waves
Medium Levels[]
Collo Shipyard, 15 waves
The Burning Pass, 15 waves
Mainland Mines, 20 waves
Stones of Wonder, 20 waves
Underground passage, 20 waves
World's Spine, 20 waves
Pass of Karnagh, 25 waves
Coastal City, 25 waves
Twin Islands, 25 waves
Ominous Shrine, 25 waves
Ominous Shrine, 40 waves
Ominous Shrine, 40 waves
Hard Levels[]
Vast Forest, 10 waves
The Rat Trap, 10 waves
Stonefield Border, 20 waves
Unknown Ruins, 20 waves
Ominous Shrine, 25 waves
Evil Stronghold, 40 waves
Level Details[]
When you scroll your mouse over a level, it shows a difficulty setting and how many waves there are in that level, along with your best score on that level. Levels range in difficulty from Easy to Hard, and come in different types, such as Marathon Levels. More levels are unlocked as you defeat each level. There are 23 levels in total.
Homeguard Keep[]
Unlocked by: none
Unlocks: Village of Shaven
Easy
10 waves
Basic Info
Strong/Weak
Immunities
Attributes
Monster
HP
GP
XP
Pop
Strong
Weak
Fire
Cold
Pois
Elec
Phys
Fly
Fast
Regen
Absorb
small rats
20
1
1
28
pois
fire
small rats
19
1
1
28
pois
fire
x
large rats
30
2
2
25
pois
phys
x
x
small rats
40
2
2
45
pois
fire
x
x
x
ratmen
50
2
2
18
phys
cold
x
ratman
600
40
20
1
pois
elec
x
x
x
bats
30
1
2
40
pois
fire
x
x
large rats
60
2
2
26
pois
elec
ratmen
105
2
2
28
phys
fire
ratman
700
100
50
1
pois
elec
x
x
x
x
x
x
Village of Shaven[]
Easy
15 waves
Shoreview Inn[]
Easy
20 waves
Village of Skipper[]
Easy
20 waves
The Lighthouse[]
Easy
40 waves
Absorbing Levels: 13,poison,33 fire, 34 poison, 37 energy
Collo Shipyard[]
Medium
15 waves
10 lives
Flying levels: 3,4,8,14
Absorbing levels: none
Tip: All enemies are weak against fire in this map. Having fire mages with splash for level 13 is important.
Basic Info
Strong/Weak
Immunities
Attributes
#
Monster
HP
GP
XP
Strong
Weak
Fire
Cold
Pois
Elec
Phys
Fly
Fast
Regen
Absorb
1
Rats
33
Poison
Fire
x
2
Nest Guardians
40
2
1
Poison
Physical
x
3
Guano Producers (Bats)
54
2
2
Poison
Fire
x
4
Giant Bats
62
2
2
Poison
Fire
x
5
Rattus Varyamo (Boss)
800
50
15
Poison
Fire
x
x
6
Ratman Sentients
80
2
2
Physical
Fire
x
7
Ratman Workers
100
2
2
Physical
Fire
x
8
Bat Swarm
68
1
1
Poison
Fire
x
x
x
9
Ratman Champions
400
4
3
Physical
Fire
10
Arccaro-Rattus (Boss)
960
100
25
Poison
Physical
x
x
x
x
11
Fleeing Rats
120
3
2
Poison
Fire
x
x
12
Ratman Guardians
999
15
10
Physical
Fire
13
Rat Swarm
165
1
1
Poison
Fire
14
Giant Bats
220
3
3
Poison
Fire
x
x
x
15
Rattus Dominus (Boss)
2999
5000
50
Poison
Fire
x
x
Mainland Mines
Medium
15 waves
Basic Info
Strong/Weak
Immunities
Attributes
#
Monster
HP
GP
XP
Strong
Weak
Fire
Cold
Pois
Elec
Phys
Fly
Fast
Regen
Absorb
1
skeletons
20
1
1
cold
fire
2
skulls
20
1
1
cold
elec
x
x
3
zombies
50
2
1
pois
fire
x
4
skulls
50
2
2
cold
fire
x
x
x
5
skeleton
390
35
10
cold
phys
x
x
6
large rats
66
2
2
pois
fire
7
wraiths
70
2
2
cold
elec
x
8
skeletons
220
8
4
cold
fire
x
x
9
wizards
110
4
2
elec
phys
x
10
Belmont (Boss)
655
60
20
cold
elec
x
x
x
x
x
11
gazers
140
4
3
elec
pois
x
12
zombies
200
3
2
pois
fire
x
x
13
Wraiths
850
4
4
cold
phys
x
14
skeletons
600
12
6
cold
fire
x
x
15
Wraiths
1380
100
30
fire
cold
x
x
x
x
16
wizards
500
5
5
elec
phys
x
x
17
?
850
Cold
Elec
x
x
x
x
18
Floating Skulls
300
5
2
Cold
Fire
x
x
x
19
Desecrated Spirits
320
30
10
Cold
Elec
x
x
20
Corbin the Insane
2500
3000
85
Cold
Phys
x
x
x
x
x
The Burning Pass[]
Medium
15 waves
20 lives
Flying levels: 4, 9, 13
Absorbing levels: 15 physical
Basic Info
Strong/Weak
Immunities
Attributes
#
Monster
HP
GP
XP
Strong
Weak
Fire
Cold
Pois
Elec
Phys
Fly
Fast
Regen
Absorb
1
Orcs
50
Physical
Electric
2
Orc Kamikazee
80
3
2
Physical
Electric
3
Orc Warriors
95
3
2
Physical
Electric
x
4
Gazer Followers
100
3
2
Electric
Poison
x
x
5
Orc Warmaster
1450
70
10
Physical
Electric
6
Goblin Warriors
155
3
2
Physical
Electric
7
Orc Platoon
170
4
2
Electric
Physical
x
x
8
Orcish Petards
350
15
3
Physical
Electric
9
Elder Gazer
450
10
2
Electric
Poison
x
x
x
10
Orc Quartermaster
2350
120
10
Physical
Electric
x
x
11
Goblin Runners
175
3
1
Physical
Electric
x
12
Goblin Cabal
880
20
5
Physical
Electric
13
Bat Wing
290
3
1
Poison
Fire
x
x
14
Orc Packies
490
10
1
Physical
Electric
15
Orc Manager
4000
1000
500
Physical
Electric
x
Stones of Wonder[]
Medium
20 waves
20 lives
Flying levels: 4, 9, 13, 16, 18
Absorbing levels: 10 physical, 15 physical
Tip: most units in this level are weak against energy and a few against fire.
Basic Info
Strong/Weak
Immunities
Attributes
#
Monster
HP
GP
XP
Strong
Weak
Fire
Cold
Pois
Elec
Phys
Fly
Fast
Regen
Absorb
1
Orcs
50
1
Physical
Electric
2
Orc Zealots
75
2
2
Physical
Electric
3
Orc Cultists
90
2
2
Physical
Electric
x
4
Gazer Protectors
90
2
2
Electric
Poison
x
5
Orc Sub Chief (Boss)
1150
50
15
Physical
Electric
6
Goblin Warrior
130
3
3
Physical
Electric
7
Orc Mages
145
3
3
Electric
Physical
x
x
8
Orcish Gladiators
480
10
8
Physical
Electric
9
Elder Gazer
380
7
7
Electric
Poison
x
x
x
10
Orc Chieftan
1800
80
25
Physical
Electric
x
x
11
Goblin Sappers
115
2
2
Physical
Electric
x
12
Goblin Warlords
690
15
15
Physical
Electric
13
Dislodged Bat Nest
200
2
2
Poison
Fire
x
x
14
Orcish Sloths
380
3
3
Physical
Electric
15
Orc Warboss (Boss)
3000
120
50
Physical
Electric
x
16
Massive Bats
1100
20
20
Poison
Fire
x
x
x
17
Goblin Infantry
345
4
4
Physical
Electric
18
Huge Bat Swarm
178
4
3
Poison
Fire
x
x
x
19
Orc Bodyguards
1800
15
15
Physical
Electric
20
Anklebiter
8000
6000
60
Physical
Electric
x
x
x
x
Underground Passage[]
Medium
20 waves
10 lives.
Flying levels: 4, 10, 11, 16, 17, 19
Absorbing levels: 10 poison, 20 energy
Tip: two ice mages to begin and then a lot of fire mages should be enough. Focus on generalist fire mages.