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Sonny 2 is the second installment in the series Sonny, a single player/offline multiplayer roleplaying game developed by Krin on December 2008.

Although Flash was discontinued on January 12 2021, Sonny 2 is still playable through BlueMaxima’s Flashpoint.

Gameplay[]

Sonny 2 once again allows the player to play as Sonny, a zombie who still retains his ability to think and reason. Because of this, the player can utilise superhuman abilities. The game campaign is split into stages, with each stage comprising of series of battles. The player can have up to two allies in each battle, while the maximum amount of enemies in one battle is three. During a battle, each side gets a turn in performing an action (can be aggressive or defensive move). The moves are chosen from the action wheel (maximum of 8 actions available), which can be customized when not in a battle.

Plot[]

The player plays as Sonny again, and this time, contrary to Sonny 1, the player starts off an ally, Veradux, whom he befriended in the first game. Sonny and Veradux were attacked by an unknown assailant on a motorbike, who wanted the tape that was given to Sonny by the Louis in the original Sonny. Both Sonny and Veradux were injured in the fight, and the assassin escaped to New Alcatraz, a rundown, experimental prison. They fight against both prison inmates and guards trying to find the tape thief. After the pair managed kill the prison warden, they finally find the assassin (Felicity) escaping with in a car. Veradux stopped the engine using Electro-Bolt, and they got the tape after Felicity fled in defeat. Sonny puts the tape into the tape player of Felicity's car, but only to find that that all it contained was the song, "You are My Sunshine". Sonny then found a map, with a place marked by Felicity.

They finally arrived in a snow-covered town (Oberusel) that seems to be under the influence of a strange cult, which involved human sacrifice. The two manages to befriend an insurgent soldier named Roald, who is part of a secret insurgency trying to find a cure for zombification. However, someone was trying to prevent this from happening (most likely the ZPCI) with assassinations and kidnappings, so Roald and several others escaped from a place called Utopia to Oberusel. It turns out that the ZPCI was helping the insurgency and deceiving them into thinking that the ZPCI were helping their cause. Roald was going to help Sonny and Veradux to get to Utopia if they will get to the bottom of the mysterious cult. They then off series of frost zombies and mages that lurked in the area. Finally, they managed to reach the cathedral where the cult leader of the mysterious religion was. During the battle, the cult leader was revealed to be Baron Brixius, who was Sonny's nemasis from Sonny 1. The three manages to defeat the Baron, leaving his corpse on the floor. His followers realised that their leader was a zombie and gave up. However, celebrations were short lived, as the ZPCI catched up to Sonny and Veradux. They barely made it to a train on the Ivory Line after fighting a ZPCI squad led by Captain Hunt. They have to reach the back compartments to look for more fuel to gain speed, but it seems that is possessed by mysterious spectres. Sonny, Veradux and Roald reaches the end of the train, only to find Clemens, the famous illusionist who had disappeared. They then arrive in a cave where they fight off various strange creatures. However, it turns out that the cave was filled with a toxic gas, which would have killed the group if it were not for several miners that rescued them to the surface. After waking up, Sonny realised that he was in Hew Dystopia, a city under the control of an oppressive government. They enlisted the help of Felicity, who wanted to overturn the government. Through endless numbers of riot police, androids and police chiefs, they finally met face to face with the mayor.

Characters[]

  • Sonny: Zombie protaginist
  • Veradux: Combat medic
  • Roald: Insurgent
  • Felicity: An assassin zombie that wants to kill Bois Livingstone, the mayor of Hew.

Classes[]

There are three classes to choose from:

  1. Psychological: "If insanity were a weapon, then this would be its form. The Psychological line is heavily based on directly attacking the enemy's mind. The abilities you have available are often quite situational, but some of the most powerful. You may betray or even sacrifice your friends if you let the darkness consume you."
  2. Biological: "Wild and animalistic, the Biological line harnesses its power from strength and speed. You have the choice of ripping your prey apart with advanced physical combat, or melting them down with your toxic arsenal of poisons. This is probably the most straightforward class to play. Recommended for beginners."
  3. Hydraulic

Stats[]

There are four stats.

  • Strength
  • Instinct
  • Speed
  • Vitality

Abilities[]

From left to right, top to bottom, and following trees.

Biological[]

Skill Tiers Cost Cooldown Lvl Prereq Description
Vicious Strike 4 40 Focus 1 1 Attack the enemy for 110%/120% of your Strength and Speed, with a 13%/25% chance of recovering your own Health.
Break 2 15 Focus 4 1 Vicious Strike A tactical blow that damages the target for 110%/220% of your Strength, and stuns it for one turn.
Disrupt 2 20 Focus 3 1 Break Shocks the target, and destroys 50/100 Focus. Also attempts to dispel 1/2 buff(s) from the target of any element except Earth. Also causes the target to regenerate 30 Focus over time.
Wound 2 40 Focus 3 1 Break Attacks the enemy, causing the target to bleed for 63% of your Strength and receive 30% additional damage from all sources. This effect cannot stack.
Immobilize 4 40 Focus 1 4 Wound Attack the enemy for 250% of your Strength, and reduces the Speed of the target by 30%.
Integrity 4 passive 1 1 Passively restores 10/15/20/25 Focus and 0%/1%/2%/3% of your Life every turn.
Adrenaline 3 3 1 Integrity Dispels 1/2 Poison effect(s), and causes the target to receive and deal 40% extra Healing. Also temporarily increases Focus regeneration by 7/10 and Strength of the target by 15%/20%.
Reform 3 40 Focus 7 1 Adrenaline Heal a friendly target for 35%/50% of your maximum Health, and causes the target to regenerate additional Health and Focus over time.
Animalism 4 5 1 The target's Strength and Instinct is increased by 20%, but the target also receives 40% less healing. Lasts four turns.
Enrage 3 nothing 4 1 Animalism Increases your damage done and damage taken by 50% for the next turn.
Slash 4 40 Focus 2 1 Attack the enemy for 130%/140% of your Strength and Speed. Also causes the target to receive 10% less healing.
Corrosion 4 30 Focus 4 1 Slash Attack the enemy for 10% of your Strength and Instinct, and causes the target to receive 20%/25% additional damage for several rounds. The target's Poison Defense is also lowered by 30%. This effect has a 9%/16% chance to resist being dispelled. This effect cannot stack.
Envenom 4 30 Focus 5 1 Corrosion Attack the enemy for 10% of your Strength and Instinct. The target is poisoned for 50% of your Strength each turn, for 9 turns. This effect has a 10% chance to resist being dispelled.
Infect 4 30 Focus 3 4 Envenom Attack the enemy for 10% of your Strength and Instinct. The infection later damages the enemy for an additional 300% of your Strength.
Savagery 4 passive 4 Passively increases your direct damage and Physical Piercing by 3%/6%.
Predator Form 1 15% total health 15 6 Savagery Morph into a destructive predator for 4 turns. Increases your damage by 10%, your Physical Defense by 25%, and regenerates 100 Focus every turn.
Agile Exposure 3 40 Focus 1 8 Predator Form Attack the enemy for 240% of your Strength, and causes the target to receive 60% additional damage from all sources. This ability, however, is only 50% as accurate as your other attacks.
Sample Blood 3 10 Focus 5 6 Attack the enemy for 120% of your Strength and Speed. If your attack is successful, you gain Mutant Glands. This causes all toxin and wounds you inflict to become 10% more effective for several rounds. This effect cannot stack.
Anesthetic 4 20 Focus 5 4 Attack the enemy for 10% of your Strength and Instinct. Also reduces the target's damage by 28%, causes the target to lose Focus and suffer damage equal to 30% of your Strength for 4 turns. This effect has a 15% chance to resist being dispelled. This effect cannot stack.
Toxicant Form 1 25 Focus 5 6 Anesthetic Morph into a deadly Toxicant for 4 turns. Increases your damage and Poison Piercing by 40%, and regenerates 20% of your total Health each turn.
Acidic Blood 4 passive 8 Toxicant Form Passively increases your Poison Piercing by 150%/200%/250% and an additional 40/60/80.
Sharp Senses 4 4 8 Increases your Physical Piercing and Defense by 120% for 2 turns.
Shadow Blend 4 5 10 Sharp Senses Increases a friendly unit's Speed by 100% for 3 turns.
Endurance 4 passive 8 Passively increases your Life by 4%.
Crystallize 3 70 Focus 4 10 Endurance Crystallizes the target, shielding it from all damage, but also stunning it for 2 turns.
Evolution 3 passive 10 Passively increases your Strength, Instinct, Speed, and Life by 2%/4%.
Subversion 1 4 10 The targeted unit receives a buff which switches damage with healing, and healing with damage.

Trivia[]

  • New Alcatraz is a reference to the old Alcatraz Island Federal Penitentiary, located in the San Francisco Bay.
  • There's an item called Shawshank Boots, which is a reference to the 1994 film, The Shawshank Redemption
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