Wizard's Run is a top-down auto runner game where you play as a wizard who goes out on a quest to destroy the source of all evil. The game focuses on combat and strategy as you fight through hordes of enemies and earn XP to level up and learn new spells.
Links
The game can be found here:
Controls[]
- Arrow Keys: Movement
- Z, D, or 3: Cast Spell #1
- X, S, or 2: Cast Spell #2
- C, A, or 1: Cast Spell #3
- Space Bar: Open/close the upgrade menu
Gameplay[]
Wizard's Run features nine levels, each one unlocked by beating the level before it. In each level, you play as a wizard who has to use magic to fight through waves of enemies to avoid being killed by them. The wizard is always moving forward, and can be controlled with the arrow keys to dodge enemies and their attacks. He can also fight the enemies using spells, of which there are three types: Fire Spells, which are purely offensive spells; Ice Spells, which are used mainly to slow down/immobilize enemies; and Divine Spells, which involve light attacks and healing abilities.
The wizard can have three spells equipped at any time (it doesn't matter which kind they are). The wizard begins the game with one of each type of spell at his disposal, but can acquire more by getting enough XP from defeated enemies to level up the wizard. By doing this, you earn upgrade points which can be spent on buying upgrades and new spells from the three skill trees that represent the three types of spells. Note that Wizard's Run has a level cap at 15, which doesn't allow you to unlock every single upgrade offered in the game since you only earn 2 upgrade points every time you level up, and each skill tree requires 20 upgrade points to be fully maxed out.
Wizard Titles[]
As you continue to upgrade the wizard, he'll earn new titles depending on how far he's advanced in the skill trees. He starts out as an Apprentice, but receives a new title once you spend six upgrade points in any one of the skill trees, and then receives another new one once you spend twelve skill points in the same skill tree. 6-point titles are interchangeable and will change depending on which skill tree has the most points. This is not the case with 12-point titles, though; the first 12-point title you attain will stick with you for the rest of the game.
6-Point Titles[]
- Fire Skill Tree: Fire Mage
- Ice Skill Tree: Frost Wizard
- Divine Skill Tree: Bishop
12-Point Titles[]
- Fire Skill Tree: Pyromancer
- Ice Skill Tree: Ice Master
- Divine Skill Tree: Chosen One
Spells[]
Fire Spells[]
- Fireball: Shoots a fireball forward that deals splash damage. Available at the start of the game.
- Ring of Fire: Emits eight fireballs around the wizard.
- Armageddon: Summons a flaming meteor storm, bombarding the screen with fireballs.
Ice Spells[]
- Freezing Nova: Emits an ice blast that freezes all enemies in range. Available at the start of the game.
- Icebolt: Shoots an icebolt forward that deals splash damage and slows down any enemy that gets hit.
- Blizzard: Summons a snowstorm, bombarding the screen with icebolts.
Divine Spells[]
- Spark of Life: Heals the wizard. Available at the start of the game.
- Smite: Shoots a ball of light forward that deals heavy damage to a single enemy.
- Judgement: Shines a holy light in front of the wizard that damages and stuns all enemies that get hit, and aldo destroys enemy projectiles.
Skill Tree Upgrades[]
Fire[]
| Upgrade | Type | Total | Requirements | Description |
|---|---|---|---|---|
| Advanced Fireball | passive | 3 | N/A | Increases the damage done by your fireball spell by 10% / 20% / 30% |
| Ring of Fire | spell | 1 | 3 | Hurls fire in every direction around the caster. |
| Hot Air | passive | 4 | 3 | Increases run speed by 6% / 12% / 18% / 24% and critical strike chance of all spells by 5% / 10% / 15% / 20% |
| Double Fireball | passive | 1 | 5 | Your fireball spell now casts 2 fireballs, but the damage is reduced by 10% |
| Rapid Fire | passive | 4 | 5 | Reduces the recast time of fire spells by 6% / 12% / 18% / 24% |
| Blazing Ring | passive | 2 | 8 | Increases Ring of Fire damage by 15% / 30% and reduces its mana cost by 12% / 24% |
| Armageddon | spell | 1 | 8 | Calls down a fiery meteor storm, laying waste to your enemies |
| Triple Fireball | passive | 1 | 10, Double Fireball | Your fireball spell now casts 3 fireballs, but the damage is reduced by 25%. |
| Pyromancy | passive | 3 | 10 | Increases the damage done by your spells by 10% / 20% / 30% and reduces the MP cost of fire spells by 10% / 20% / 30% |
Ice[]
| Upgrade | Type | Total | Requirements | Description |
|---|---|---|---|---|
| Winter's Might | passive | 3 | N/A | Increases ice spell damage and your total MP by 6% / 12% / 18% |
| Icebolt | spell | 1 | N/A | Conjures a bolt of ice, damaging and slowing any enemies it hits |
| Deadly Nova | passive | 2 | 3 | Increases freezing nova damage by 50% / 100% |
| Frostbite | passive | 3 | 3 | Increases damage done to slowed or frozen enemies by 10% / 20% / 30% |
| Icebolt Frenzy | passive | 3 | 5 | Decreases the recast time of Icebolt by 12% / 24% / 36% |
| Blizzard | spell | 1 | 5 | Rains destructive ice and snow upon the battlefield |
| Glacial Flow | passive | 2 | 8 | Increase mana regeneration by 25% / 50% and reduces ice recast time by 3% / 6% |
| Chilling Winds | passive | 2 | 10 | Increases run speed by 11% / 22% and spell critical strike chance by 9% / 18% |
| Master of the Cold | passive | 3 | 10 | Decreases the recast time of all spells by 5% / 10% / 15%, and increases spell damage by 10% / 20% / 30% |
Divine[]
| Upgrade | Type | Total | Requirements | Description |
|---|---|---|---|---|
| Holy Grace | passive | 3 | N/A | Increases total HP and MP by 7% / 14% / 21% |
| Smite | spell | 1 | N/a | Smites an enemy with a ball of holy light |
| Justice | passive | 3 | 3 | Increases smite damage by 10% / 20% / 30%, and increases spell critical strike chance by 5% / 10% / 15% |
| Swift Retribution | passive | 2 | 3 | Decreases the recast time of spells by 5% / 10%, increases divine critical strike chance by 5% / 10%, and increases run speed by 10% / 20% |
| Miracle Healing | passive | 3 | 5 | Increases healing of Spark of Life by 20% / 40% / 60%, and decreases MP cost of Spark of Life by 10% / 20% / 30% |
| Judgement | spell | 1 | 5 | Judges enemies in front of the caster, causing damage and briefly stunning all targets hit. Also destroys enemy projectiles |
| Holy Wrath | passive | 3 | 8 | Increases spell critical strike chance by 10% / 20% / 30%, decreases MP cost of divine spells by 5% / 10% / 15%, and reduces Smite recast time by 5% / 10% / 15% |
| Empowered Judgement | passive | 2 | 10 | Increases Judgement's damage by 12% / 24% and reduces its recast time by 6% / 12% |
| Chosen One | passive | 2 | 10 | Increases spell damage by 12% / 24% and mana regeneration by 25% / 50% |
Enemies[]
- Warrior: Moves firward in a straight line. First seen in Level 1.
- Elite Warrior: Stronger Warrior that has higher health and tries to move towards you as he marches forward. First seen in Level 2.
- Warlock: Stands in one place but can shoot magic bolts at you. First seen in Level 3.
- Bat: Flies in from the top or side of the screen and chases after you. First seen in Level 4.
- Elite Warlock: Stronger Warlock that has higher health, and his magic bolts do more damage. First seen in Level 5.
- Lord of Evil: Final boss of the game, fought in Level 9. He flies around the screen, sometimes shooting a volley of three magic bolts at you, and occasionally summons Bats.


