Description
Wizard's Run is a fantasy game that plays like a top-down shooter with RPG elements.
If you survive the 9 levels and defeat the source of the evil, there is a very difficult survival mode to compete for high scores.
Hope you enjoy!
If you survive the 9 levels and defeat the source of the evil, there is a very difficult survival mode to compete for high scores.
Hope you enjoy!
Sound
Sound is:
Controls
Key | Action |
---|---|
C, X, Z | cast your spells |
A, S, D | cast your spells |
1, 2, 3 | cast your spells |
↑ ↓ ← → | movement |
space | pause / access spell/skill management screen |
Levelling up
The level cap is 15. Each group of 3 levels has its own title, depending on how many points you've put into which tree.
It's possible I've gotten this wrong, of course.
Levels | Ice | Fire | Divine | Equal |
---|---|---|---|---|
1, 2, 3 | Apprentice | Apprentice | Apprentice | |
4, 5, 6 | Frost Wizard | Bishop | ||
7, 8, 9 | Ice Master | Pyromancer | ||
10, 11, 12 | ||||
13, 14, 15 |
Upgrades
You get 2 upgrade points per level, for a total of 30 upgrade points to spend.
Each upgrade tree costs a total of 20 upgrade points.
Fire
The starter spell is Fireball, which fires a bolt of fire.
Upgrade | Type | Total | Req. | Description |
---|---|---|---|---|
Advanced Fireball | passive | 3 | Increases the damage done by your fireball spell by 10% / 20% / 30% | |
Ring of Fire | spell | 1 | 3 | Hurls fire in every direction around the caster. |
Hot Air | passive | 4 | 3 | Increases run speed by 6% / 12% / 18% / 24% and critical strike chance of all spells by 5% / 10% / 15% / 20% |
Double Fireball | passive | 1 | 5 | Your fireball spell now casts 2 fireballs, but the damage is reduced by 10% |
Rapid Fire | passive | 4 | 5 | Reduces the recast time of fire spells by 6% / 12% / 18% / 24% |
Blazing Ring | passive | 2 | 8 | Increases Ring of Fire damage by 15% / 30% and reduces its mana cost by 12% / 24% |
Armageddon | spell | 1 | 8 | Calls down a fiery meteor storm, laying waste to your enemies |
Triple Fireball | passive | 1 | 10, Double Fireball | Your fireball spell now casts 3 fireballs, but the damage is reduced by 25%. |
Pyromancy | passive | 3 | 10 | Increases the damage done by your spells by 10% / 20% / 30% and reduces the MP cost of fire spells by 10% / 20% / 30% |
Ice
The starter spell is Freezing Nova, which freezes enemies in a radius around you.
Upgrade | Type | Total | Req. | Description |
---|---|---|---|---|
Winter's Might | passive | 3 | Increases ice spell damage and your total MP by 6% / 12% / 18% | |
Icebolt | spell | 1 | Conjures a bolt of ice, damaging and slowing any enemies it hits | |
Deadly Nova | passive | 2 | 3 | Increases freezing nova damage by 50% / 100% |
Frostbite | passive | 3 | 3 | Increases damage done to slowed or frozen enemies by 10% / 20% / 30% |
Icebolt Frenzy | passive | 3 | 5 | Decreases the recast time of Icebolt by 12% / 24% / 36% |
Blizzard | spell | 1 | 5 | Rains destructive ice and snow upon the battlefield |
Glacial Flow | passive | 2 | 8 | Increase mana regeneration by 25% / 50% and reduces ice recast time by 3% / 6% |
Chilling Winds | passive | 2 | 10 | Increases run speed by 11% / 22% and spell critical strike chance by 9% / 18% |
Master of the Cold | passive | 3 | 10 | Decreases the recast time of all spells by 5% / 10% / 15%, and increases spell damage by 10% / 20% / 30% |
Divine
The starter spell is Spark of Life, which heals you.
Upgrade | Type | Total | Req. | Description |
---|---|---|---|---|
Holy Grace | passive | 3 | n/a | Increases total HP and MP by 7% / 14% / 21% |
Smite | spell | 1 | n/a | Smites an enemy with a ball of holy light |
Justice | passive | 3 | 3 | Increases smite damage by 10% / 20% / 30%, and increases spell critical strike chance by 5% / 10% / 15% |
Swift Retribution | passive | 2 | 3 | Decreases the recast time of spells by 5% / 10%, increases divine critical strike chance by 5% / 10%, and increases run speed by 10% / 20% |
Miracle Healing | passive | 3 | 5 | Increases healing of Spark of Life by 20% / 40% / 60%, and decreases MP cost of Spark of Life by 10% / 20% / 30% |
Judgement | spell | 1 | 5 | Judges enemies in front of the caster, causing damage and briefly stunning all targets hit. Also destroys enemy projectiles |
Holy Wrath | passive | 3 | 8 | Increases spell critical strike chance by 10% / 20% / 30%, decreases MP cost of divine spells by 5% / 10% / 15%, and reduces Smite recast time by 5% / 10% / 15% |
Empowered Judgement | passive | 2 | 10 | Increases Judgement's damage by 12% / 24% and reduces its recast time by 6% / 12% |
Chosen One | passive | 2 | 10 | Increases spell damage by 12% / 24% and mana regeneration by 25% / 50% |
Enemies
Picture | Enemy | Movement | Attack | First |
---|---|---|---|---|
Warrior | moves in a straight line | none | 1 | |
Elite Warrior | moves toward you | none | 2 | |
Warlock | stationary | shoots bolts | 3 | |
Bat | flys in from the side; follows | none | 4 |
Links
The game can be found here: