Zombie Society - Dead Detective is a point and click adventure flash game developed by Interactacles and released on February 14, 2017.
Zombie Society - Dead Detective Walkthrough[]
Cemetary[]
- Take the hat.
- Leave to the right.
Paper Boy[]
- Talk to Old Knock, the paper boy.
- "So, what's the news?"
- "Can I have a newspaper?"
- Open your inventory and grab your hat.
- Give your two neuros to Old Knock.
- Leave to the left.
Office[]
- Talk to your new client:
- "The police isn't interested in your problem, am I correct?"
- Combine the clues "tip to Ol' Knock" and "hire a private detective".
- Click the deductions:
- The police already have their hands full and can't help Mitsk
- Mr. Mitsk is desperate and willing to spend all his money
- Click the conclusion.
- Click the drawer to your left and get a press pass.
- Leave your office and go to Brain For Food.
Restaurant[]
- Enter the restaurant.
- Talk to Mr. Mitsk:
- "What did the thief steal, exactly?"
- "Do you suspect anybody, even remotely?"
- "Are there any witnesses?"
- Enter the kitchen.
Kitchen[]
- Talk to the night watchman:
- "You were there when the robbery took place. What happened?"
- "Would you be able to recognize the thief?"
- Examine the window.
- Examine the mark on the wall below the window.
- Open the fridge to get a clue.
- Talk to the cook:
- Consult your notes.
- Ask about Heleek.
- Leave the kitchen.
Restaurant[]
- Accept the night watchman's offer.
- Talk to Mr. Mitsk:
- Consult your notes.
- Ask him about Snajgr's denial.
- Leave the restaurant.
- Ask the janitor about Snjagr working at the restaurant.
- Exit left, down the alley.
Alley[]
- Examine the manhole.
- Open the trash can on the left to find an expired frozen brain.
- Combine clues "thief is agile" + "thief was well equipped".
- Leave the alley and the restaurant area.
- Go to Heleek's foundation.
Heleek's Foundation[]
Inside heleek's office, ask her about her offer to obtain the clue "mitsk's interest"; ask her about Snjagr to obtain the clue"heleek's memories"(this clue will only appear if you have asked both Heleek and Mitsk about Snjagr)
- Apply the press pass to the guard:
- "the opening of her new museum"
- "I can see there's no fooling you"
- Ask Heleek about her offer.
- Ask Heleek about Snjagr's denial.
- Leave the foundation and go to The Drinking Dead.
The Drinking Dead[]
- Talk to the informer, The Talking Dead.
- "I need your help to identify a certain thief"
- "Yes, he hit Ghvnn with a taser"
- "He escaped through a manhole so as to leave no trace"
- "I know for sure he's very agile"
- Return to your office.
Office[]
- Click the phone to call the number:
- "I have a little job for you. Zero risk, high reward"
- Leave and go to The Drinking Dead.
The Drinking Dead[]
- Wait for Awk to leave.
- Follow him.
Awk's House[]
- Open the trash can:
- "So, uh... you live here?"
- Close out.
- Give him a coin:
- Consult your notes.
- Ask him about the robbery time.
- Combine: "midnight" and "robbery time"
- Click the conclusion.
- Talk to Ghvnn:
- "Hey, Ghvnn. Could you keep the thief occupied for a while?"
- As they're talking, enter through the window.
In the house[]
- Move the carpet.
- Use your gun on the hatch.
- DEFEAT AWK:
- Shoot the rope holding the gong.
- Shoot the gong.
- Ask Ghvnn to close the window.
Restaurant[]
Combine clues:
- accepting offer + heleek's offer
- Ghvnn was guarding + Ghvnn is hungry